holy fuck the thought of adding nioh or nioh-adjacent mechanics (stances, “active reload”-thingy) to this game viscerally disgusts me lol. why take a simple-but-deep, elegant combat solution and fuck it up with unnecessary wrinkles? it would only make the game more demanding, and it’s plenty demanding already.
i’m surprised people are still finding so many things to criticize about the combat, i guess? it’s by far the best element in the game, and i can’t easily think of a game where i prefer the combat. blocking to regain posture is fundamental and excellent design. it both immediately signals to those paying attention that this is not Souls and works to affect their desired pace and approach. as with nearly every game From has ever made, ignore the game’s feedback at your own peril. i find it extremely natural to block to regain posture. it’s a smart tradeoff - you can dash around and be opportunistic, or you can hold your ground and clash. you can go for a posture victory or chip away at the enemy’s health. contrary to what some have implied, the game supports and encourages both approaches depending on encounter. it’s far from a one-trick deflect pony when looking at the game as a whole.
i think one of the biggest weaknesses of the game is that the boss content feels stretched a bit thin. most of them don’t grate too hard, but the drunkard rematch in mibu except now he uses fire and has a different name is too much, even though i laughed pretty hard at the appearance of the gunmonkey. the placement of the boss doesn’t make sense, nor does his very existence.
the economy is a little off. skills and prosthetic upgrades mostly feel too expensive (especially relative to usefulness), sen purchases mostly feel too cheap (such that there is frequently nothing worth spending sen on).
this thread still causes me to scratch my head and go “huh?” a lot. this game is certainly divisive and polarizing in a lot of ways.