Got the chandeliers working the way I wanted. I also have been experimenting with the floatiness of the ghost. In this test it is significantly less floaty.
Spider will grab you and eat your candy corn.
Haunted chairs!
Working on the main menu per my “plan” that my “executive function coach” suggested I make.
JFC I logged into my tigsource account and discover it’s my old one from fucking 13 years ago and I posted screenshots of an old XNA game I made
Menu screen.
The shader effect here is a little too pronounced.
Beach scene!
Working on a new tileset.
I think the game is going to go:
Underground → Graveyard → Sewer → Beach/Ocean → (maybe) City
in “hard mode” flight is limited to 2 seconds of active flight and replenished by collecting candy. This seems to be the key to unlocking enough tension for level design.
Anyone hype for this game yet?
this is shaping up into something very exciting
The Extirpation of Anubis, a tactics game about mercenaries in mech suits fighting out-of-control bioweapons on the hell moon Anubis! Jahae is the mighty corporation responsible for both the bioweapons and the cleanup effort.
How many broken but important open-world 1999 third-person games can one make a Blender importer for? Well… At least two. Here comes Ultima IX: Ascension!