screenshot club: share your game dev!

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spider

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Got the chandeliers working the way I wanted. I also have been experimenting with the floatiness of the ghost. In this test it is significantly less floaty.

3 Likes

ghost-game-29
Spider will grab you and eat your candy corn.

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Haunted chairs!

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ghost-game-31
Working on the main menu per my “plan” that my “executive function coach” suggested I make.

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JFC I logged into my tigsource account and discover it’s my old one from fucking 13 years ago and I posted screenshots of an old XNA game I made

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Menu screen.

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The shader effect here is a little too pronounced.

Unity 2022 LTS has a lot of neat stuff out of the box

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Beach scene!

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ghost-game-37
Working on a new tileset.

I think the game is going to go:
Underground → Graveyard → Sewer → Beach/Ocean → (maybe) City

4 Likes

in “hard mode” flight is limited to 2 seconds of active flight and replenished by collecting candy. This seems to be the key to unlocking enough tension for level design.

Anyone hype for this game yet?

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this is shaping up into something very exciting

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The Extirpation of Anubis, a tactics game about mercenaries in mech suits fighting out-of-control bioweapons on the hell moon Anubis! Jahae is the mighty corporation responsible for both the bioweapons and the cleanup effort.

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How many broken but important open-world 1999 third-person games can one make a Blender importer for? Well… At least two. Here comes Ultima IX: Ascension!

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