these enemies are so good
Thanks! I still feel like my bat is too stiff looking!
nice
Still contemplating redrawing the trees.
Since last posting I decided it would be better to procedurally generate the main ghost body sprite using a shader so that it looks better as it rotates. I think the effect came out ok.
haven’t talked about this in a little while. i have ten levels finished, and it takes around ten minutes to play through them all. so i reckon if i add ten more levels, it will be a twenty minute game, which seems reasonable for a single-screen zx spectrum game.
problem: i need to come up with more level designs and that’s really hard!!! fuck!!!
I’m imagining the puttering jump sound now
think i shared some of the earlier chips of this a bit back. was practicing and thinking around a sort of rpgmakerpunk concept. got tasked with assembling a set of ‘feasible mockups’ for the indie jobs-sphere, those were mostly done, so i kept expanding. did not pan out but still feel like this look is onto something. on some level
oh yes, just this screenshot makes me say ‘i want to know what this game is doing’
I started working on the “Haunted House” stage and decided I wanted to do a “3d in 2d” sort of Yoshi’s Island/Super Mario World style thing:
i forgot to post this here: