I’ve been struggling to keep up with games but here’s a dump of things I played
Paranormasight: The Seven Mysteries of Honjo
I thought this would be a pretty neat ghost story, but it actually becomes about generating tension through narrative rules pretty quickly. Some characters unlock artefacts that allow them to curse other people depending on the conditions of whatever legend they are related to curses and killing. A lot of the tension of scenes is determining how you or the character you’re talking to might activate their nen ability. The goal of this whole drama is to resurrect various loved ones using the stones and killing others grants you more power to do this.
It took a while for me to work out that things in parallel narratives affect branching paths and that it’s not all solely choice based. You can manipulate characters to be in scenes by interacting with the previous scene on a different character’s ‘track’. The writing works around the player’s omniscient perspective in a fun way since you control multiple characters and allow them to do things that they couldn’t possibly do with the knowledge they have and there’s a textual element that supports this.
Auto text progression is best in class and I think was a big reason why a managed to get through this quickly. The maximum auto text progression speed is at an adult reading level so you and not having to wait five seconds for auto to decide everyone is caught up.
It also takes the premise of the curse conditions and applies them to real-life situations in dramatically horrific ways, including some bad endings that have huge implications. One of the curse bearers is a serial killer whose curse allows them to kill anyone they know the name, address, face, age, location, and occupation of the target are known one of their legs and arms are severed. Because the killer works in a school they manage to kill over 300 students in this way in one of the endings causing a worldwide hysteria.
The game feels like it takes on the legacy of the DS adventure game like many other Switch pseudo-visual novel/adventure games. It asks you to type some answers, turn the volume down, or use the save system to progress at times. The final ending puzzle is a bit obtuse and requires you really confront and puzzle out the story bit by bit. Ultimately the ending sort of retcons the entire game to nullify all curses from the beginning so that none of the main plot happened. They a lot of people hate this direction but it makes sense thematically with the fact that none of the regular endings can be said to be ‘good’. The point is that using the curses will always go wrong and the story told is still effective since we get to know our cast and see them find a positive resolution. I think certain characters get sidelined once their ‘arc’ is wrapped up but the game is short enough it doesn’t feel like anyone gets forgotten as such.
On Your Tail
I played the demo of this awhile back and I think I can sum it up as cozy mystery in a Ligurian village of furries. The art has a rough charm, and the premise and mechanics are fine. The central mystery solving asks you to gather clues by playing first-person spot the difference, and then just chronologically order them to reconstruct crime scenes. Outside of this there is a very large and extensive simulation of a town which makes me think that the game may have started as either the mystery game or cosy town simulation and one of the other got added midway through development because they felt there wasn’t enough game. Unfortunately, the developers were unable to pull off everything and so the game remains compromised in several ways.
The biggest problem by far got me to do my amateur digital foundry impression and actually time loading screens. The town is broken up into distinct areas that have load times of around 11 seconds if you walk more than 200m. Loading into a house or room can take relatively less time but then loading back out into the main world takes upwards of 30 seconds. Also when booting the game it forgets to save certain gameplay options which means you have to recalibrate them every single time you load up the game. Even dialogue won’t progress until character art has loaded. Unfortunately this means the game is extremely slow since it already has a relatively relaxed pace because of the cosy atmosphere. This makes it very hard to recommend since the game is quite long and extensive and has a very slow open and the load times challenge the average players patience. I think the devs had to give up on it as well since they presumably ran out of funding. Feels a little bit like they overscoped this one but I have enjoyed what I played. I think I could potentially finish it while on holiday, say if I’ve got little else to do on a train journey.
Finished up Rhythm Paradise Groove and am about eight medals from 100% (I don’t think I am going to perfect everything though). It turned out surprisingly voluminous even if I think the mini games themselves may not fully stack up against the Wii game. The final remix includes every game but it’s not quite as spectacular as the Wii’s final remix. As it said before the toys, multiplayer offerings, and other minigames historically felt very perfunctory but here they are really strong.
Here’s a list of my favourites:
Main Games
-
Hoop Trundling (cute)
-
Slice and dice kitchen (may be the closest successor to Ringside in terms of the premise being most memorable)
-
Can Do (I always like the factory/mechanism themed games since they fit rhythm very well and this is the best of this bunch)
-
Soccer Dreams
-
A for Effort
-
Soda Hop
-
Sweeper Star 2 (Sweeper Star sucks, 2 is the full game)
-
Lightning Bolting

Co-op games
(the best are the ones where you have time to celebrate each other’s victories, a lot of the others move so quickly that it becomes too much of an endurance test)
- Ninja Bodyguards
- Tennis Quest
- Volleyball-ish
Versus games
- It’s fucking Cake Wait all the way baby
Toys and mini games
- Soundboard series (someone should bring this to a concert)
- Owls
- Beatspell (even though it gets hard)
- Drum Lessons (best attempt at attaching a drum kit to a controller)
- Can You Clap It? Series
- Sensei Sparring
- Skateboarding series (has some of the best music in the game)
- Building Blocks
- Rocket Sibs
Tsunku♂, who lost their voice to laryngeal cancer before making this, is credited as “Miracle Producer” which I think is one of the greatest game credits ever conceived.