this is the only game series i would ever say this about, but:
do the Myst/Riven remakes have a Beginner Mode for Babies?
because
this is the only game series i would ever say this about, but:
do the Myst/Riven remakes have a Beginner Mode for Babies?
because
This will not be necessary for Myst
I’ve tried and failed many times
Update on the Lajas, Puerto Rico boardwalk arcade from this post.
Broken Neo Geo cab still there; now plays Tetris.
Despite background Terry, emulator includes no SNK games. This SNK teasing is starting to feel intentional.
But there is hope.
Is this official Japan * Super Street Fighter IV* art? Bare-legs Chun makes me think not.
I would have loved this as a three-year-old, probably.
ETA: Metal Slug X without a reliably working jump button is sure something.
those super street fighter iv characters look like sprites from capcom vs snk 2, so they could be fanart deliberately copying that style? then stolen by whoever put the cab together
Back in the day a user named steamboy33 on the old shoryuken.com message boards made the SFIV cast in CPS3 style so they matched SF3 sprites. This appears to be a compilation of all of them photoshopped together.
here is an archive of their process: https://archive.supercombo.gg/t/how-to-make-an-sf4-character-into-an-sf3-styled-sprite/94784
I found the image that is used on the arcade cabinet here:
https://www.reddit.com/r/SF4/comments/75wd8y/would_you_have_prefer_sfiv_to_have_sprites/
goty goty goty
I wonder what this is, looks awesome.
guh i can’t handle last shadtree boss at all, probably gonna need a cheese for this shit
The arcade is only a couple of minutes away from my hotel, so I went back and checked: it’s Cool-Bi Cool-Bi, by Subsino, from Taiwan.
Next to it was its fellow Subsino game, Funny Car. Unfortunately, the screen is unreadable.
Also, horsie and dolphin games.
And dañada kiddie Cruisin’ USA.
Ok I got past it. +71
and this one worked just fine
thx internet!
mmm cheese
im playing the other Fromsoft E____ Ring game. it’s bland!
some of the stiltedness is funny, like this cutscene where a fisherman with an inexplicable Brooklyn accent drops off your guy who enters a cave, several hours appear to pass, and he suddenly gets ate by a dragon. And then you start playing right in the entrance of the cave having i guess stood there staring off into space for the intervening time
but yeah it’s kinda just a barebones mediocre King’s Field so far. the ring crafting isn’t even very engaging, there’s like no experimentation to it and all the spells are the same ol KF standards. Which like im not going to turn my nose up at Fire Wall or Wind Cutter but i cant really get 'gized about them at this point either
apparently in the JP version you start without the ability to run and have to get a ring from the first boss to let you do it. oh no (the EN version replaces it with an EXP+ ring lol)
You can! Once you get the cadence of it down you can make a run last theoretically forever. I love Nanaca Crash, great game.
Yeah it sucked (the no running). I recommend you play the first 90 minutes or so until the exciting thing happens.
Thoughts on games obtained on the latest Switch sale:
Elevator Action Returns: Elevator Action is one of those series I’ve always wanted to try, based entirely on liking the name, and aesthetically, at least, it turns out that this is the one version I’m most primed to like. And I do! It’s not going to win any awards, but its decent fun. I especially like the intro to each level, and how wild they can get when it comes to getting agents into the field.
The NOexistenceN of You, and Me: I felt this game came promising a no-budget visual novel, and a novel way to deal with the limitations inherent in being that. If you’re going to be obtuse, though, making you repeatedly do minigame for failing to meet the unexplained win conditions is not fun. SaGa knows this!
7 Days to End with You: Similarly, I realize a lack of understanding is kinda critical in a game about breaking down a language barrier (or really, about figuring out a substitution cypher). But the level of having no idea what’s going on is more frustrating than anything, at least early on, partly because of the unhelpful interface, and in part because the language barrier doesn’t actually go both ways. A language barrier would still presumably have my character be able to speak their own language, and yet that’s not the case here, making it really hard to determine what it is I’m supposed to be saying.
i have been very very depressed as you all can probably expect and i’ve fallen once again into a pokemon shaped hole this time a romhack called pokemon emerald rogue
it adds all the current pokemon and battle mechanics into emerald and also turns it into a roguelike which probably sounds very tired and uninteresting at first because like myself i’m sure many of you are very bored of roguelikes despite them mostly being the only games i’ve played lately because of depression but it is like actually extremely uniquely good and transformative and actually like uses the roguelike structure to a significant like creative and thematic end it is really really well considered and well made it’s really like a love letter to everything pokemon i am a big fan
the way it works is when you start the game you pick which protagonist you want to be and can customize their colors and then name your town and then the professor explains that outside the town everything has gone a little wonky and all the routes are jumbled up, the intro is really cute and very like in the spirit of pokemon presentation and writing it’s really charming. suddenly the town is under attack by wild pokemon it’s a pokemon stampede!!! so you run to the safari area of the town and catch your first pokemon it’s one of three (random) starters like you’d expect at the beginning of any pokemon game and actually the pokemon are friendly and just want to hang out. then you can start going on runs called adventures which is a much cooler word imo
for each adventure you can bring up to two starter pokemon more on that later but you start with just the one. i customized the game so that all trainer battles are double battles which imo makes the game a lot more challenging and fun that also might be the reason i’ve been able to being two starters but i digress. the huge advantage of using pokemon to make a roguelike like this is that pokemon battles esp double battles are like the most refined and mechanically rich turn based battle system ever maybe having been iterated on for over two decades and it’s honestly a surprise game freak hasn’t attempted a spinoff game like this before if you ignore how sort of ossified the series has become in some ways anyways
once you start your adventure you choose your path through a randomized map going from encounter to encounter before fighting a gym leader at the end of the map. if you manage to beat them you progress to the next map, the next gym leader, and so on, until you beat the elite four and the champ like you’d expect. the most standard encounter type are routes, which have a mix of trainers to fight items to pick up and wild pokemon to catch, they can be calm average or tough with calm routes having more pokemon to catch less items and less trainers, and tough routes having fewer pokemon to catch but more trainers to battle and more items to collect. routes also have a type corresponding to each of the pokemon types indicating that at least some of the wild pokemon there are of that type with calm routes having more of that type etc. there are also rest stops which can be pokemarts where you can buy tms and pokeballs and healing items, daycares which have a pokecenter and garden plots to plant and pick berries along your journey and of course the daycare lady who can take care of a pokemon you caught for later or eventually you can put a pokemon in the daycare from your starting town and pick them up on your journey when you need them also there’s a lady who sells mints to change your pokemons natures which is very important especially early on and also pokeblocks which you can use at honey tree encounters to guarantee a pokemon of that type appears when you next go to a honey tree, battle prep stops which have the move tutor and vendors that sell held items and evolution stones and stuff, and full rest stops which have everything. there’s also trained pokemon encounters against a single pokemon of a specific type with a preselected moveset and ability and generally a good nature and perfect ivs in at least one stat, there are enemy team hideouts and shrines and legendary pokemon encounters and battle towers and catching contests and game shows and dark deals where you can pick unique buffs to take with you but you’ll be stricken with a random curse of course
when a pokemon faints they’re out of your party for the rest of the adventure unless you run into professor elm who can give you back one of your fainted or released pokemon, so it’s really important to try to keep your little guys alive and if one of them faints you have to hurry to catch another one and hunt for the right nature and fix it’s moves and everything before the next gym battle. it’s really easy to accidentally have more pokemon faint while you’re trying to catch one to replace one you lost, or run into a trainer whose pokemon know explosion or some random one shot move and especially in double battles it can be really tough if you aren’t careful and things can snowball very quickly and you’ll get to the next gym battle with only like two pokemon left
once you’re out of pokemon you white out and go back to your town with some money for your trouble you can use to buy stuff. whatever you bring in your bag when you start an adventure you take with you, and it all reappears in your bag when it’s over so a pokeball or potion or held item in your bag in town is one you’ll have for every run. whatever you get during the adventure you can’t take back of course but if you complete a challenge during your adventure you get building parts to upgrade the town with more facilities like pokemarts and the daycare and so on. you can go back to the safari zone where you caught your first pokemon and any pokemon you caught during your adventures will appear there even if they fainted or were released and you can then bring them with you on your next adventure as your starter (but you can always choose to have a random starter once you get a certain town upgrade i think). they always start adventures at level 10 but whatever moves you teach them they keep and they level up and can evolve in town after you finish an adventure too so over time you can start each adventure with the core of a team and a real strategy
also during the adventure each map and gym battle has a level cap, first 15 then 25 and so on and by default xp share is turned on and the experience you get is massively increased so it only takes a couple encounters to get your pokemon to the current max level. before every gym battle and at every full rest stop is a lady with a level 1 chansey you can fight to immediately get all your pokemon to the current cap but that lady won’t be there at the major battles starting with the elite four so you have to plan your route through each map to at least go through one route or full rest stop along the way. this is all super customizable and you can turn practically everything up or down or on or off but i kept everything default to start with except for turning on double battles for every trainer battle like i mentioned which i highly recommend
the gist of it is it’s like a full pokemon adventure condensed into an all killer no filler several hours (the current default mode “classic mode” does take several hours but there is another “fast mode” that i haven’t tried yet and i think in future updates of the hack it’s planned to be the default mode) and the roguelike structure actually makes a lot of sense and makes it very fun and exciting. pokemon games at least the early ones were already always pretty abstracted and invited you to fill in the gaps with your imagination, so being in this even more abstracted structure if anything heightens that imaginative roleplaying and lots of fun emergent things happen like a pokemon you caught just to fill a gap in your team suddenly becoming the lynchpin of it and you get very attached and then it faints tragically in battle but professor elm saves it for you later on and you’re reunited and then you take on the evil team leader and beat them and get a master ball and then catch a legendary pokemon and name it something silly and then take on the elite four it’s really quite something how it manages to capture all of the best stuff about pokemon without really watering down any of it. getting to name so many pokemon over the course of each adventure is really fun… also shiny rates are increased and there’s mechanics for hunting them so if you end up on a route with a pokemon you love you can hunt for a shiny of it to keep and bring to future adventures and also sometimes one will randomly appear in a big surprise and you’ll go out of your way to catch it even if you wouldn’t normally and it’s all just pretty awesome especially if you have like a fondness for pokemon or are willing to put your imagination into it exactly like you would have with pokemon red and blue etc
i finally beat the elite four and the champ and my rival and finished a full adventure for the first time today!!! i came very close before but i have been taking my time and just like having fun playing pokemon and not sweating it too much. here is my hall of fame team ![]()
MISTICO JR THE SHINY HAWLUCHA!!!
TAKOYAKI THE ELECTRODE!!!
NAPOLEON THE OVERQWIL!!!
MOOSE THE BOMBIRDIER!!!
TEENYTINY THE HOUNDOOM!!!
LUMPY THE CAMERUPT!!!
i lead with mistico jr and takoyaki in the final battle who were both supporting pokemon predominanty. takoyaki set screens with its 400 speed and mistico jr protected itself to fish for an encore the following turn. after that i generally uturned out mistico jr for napoleon who had intimidate to immediately debuff the opposing pokemon further and also had fell stinger to potentially finish a pokemon off and get a big attack boost. takoyaki typically stayed in because the cpu often doubled into the slot napoleon now occupied and either set up the other screen or started using electro web to chip the other pokemon down and lower their speed, then at some point volt switched out safely for another pokemon in the back now with screens up and the opposing teams speed drastically lowered. moose and lumpy at some point were ninotchka the tsareena who lead in mistico jrs place also with u turn, and marmite the basculegion who i’d often lead in takoyaki’s place with a choice scarf and i’d do this cute trick where i’d use flip turn with marmite who would go first with the scarf hit someone really hard because of the adaptability boost and then switch in napoleon for the intimidate, and then ninotchka’s uturn would go off and switch marmite back in to reset it’s choice scarf and also now occupy ninotchka’s slot to shrug off whatever move was originally going at her. once i lost those two though i had to start leading takoyaki and mistico jr and in the end that was even better, the core of those two and napoleon alone took me all the way through the elite four and the champ battle and the last battle again my rival n… thank you mistico jr…
anyways thank you for reading me type about pokemon if any of you play it be sure to tell me about it there’s apparently a multiplayer mode you can do in netplay??? it’s experimental but i really want to try it i wonder how it works…
There’s some cornball stuff for sure (main guy is part of a biker gang called the Hell Raisers, cultist compound has a lot of your requisite messages written in blood across the walls, etc.)
was about to ask what’s so corny about messages in blood, but the second thought reminded me I was thinking of how Hellraiser II did it- I assume in the game it’s less “tormented shade of a lost loved one begging to be saved from the afterlife” and more “vague reference(s) to your character’s past”?
this sounds incredible!! this is totally the kind of Pokéxperience i want
i at this point think of roguelike mechanics as a potentially delicious seasoning that has to be applied carefully
7 Days to End with You: Okay, my first impression was too hasty, and almost certainly wrong. While I still feel the interface was not helpful, it feels more intentional than I gave it credit for, and the core premise turns out to be more “figure out what terms might mean through context” than “brute force your way across a language barrier”. Not that I wouldn’t have attempted that, and I’m still not ruling out the language being a substitution cypher, but this is simpler.