Salt and Sanctuary, or: Dark Symphony of the Souls Night, Indie Edition

can’t say i agree but i really love how passionate you are about this! :stampstampstamp:

It’s been a long-standing point of contention between me and seemingly every other human alive.

That and I thought Suikoden II sucked.

Aw, I think Wind Waker Link is adorable!

wind waker link inarguably rules

also hey turns out there is one shenanigan re: co-op and it’s that you have to be on the same fucking couch so THANKS FOR GETTING MY HYPE ALL UP FOR NOTHING

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WHAT I was led to believe it had online co-op what the hell balls

I know that a lot of indies do local co-op nowadays because of Reasons but boy does it make things hard!

boy having looked into this more thoroughly for the last ten minutes or so this sure looks like a master class in point-missing

though full disclosure I am playing elliot quest atm

anyway, still curious, please report back, etc

wind waker link inarguably rules

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wind waker link inarguably rules

Is this the charlie murder guys?

hmmph.

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ska studios, formerly totally screwed studios, mostly the work of one james silva and now his wife too apparently

developed the best river city ransom fangame, zombie smashers x

i haven’t gotten to play any of his stuff for like a decade because he went x360 exclusive with using xna and all, so this is cool

So yeah this is pretty much exactly what you would expect when you combine Dark Souls and Symphony of the Night times Indie Budget (not a bad thing, just means no VO, etc.)

Kinda hard to tell how big it is at this point, but things are already branching around nicely, and I wandered into an area I shouldn’t have gone and was promptly annihilated by a surprise boss.

You guys would actually really like this game.

Although I should point out that this game doesn’t wear its inspiration on its sleeve so much as don a skin suit made from it, such is the attempt to cling to the aesthetic and feel and soforth. Weirdly, though, it works.

based on their previous games I have zero faith this game has good friction and I hate flash-style art.

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I was wondering how a 2D Dark Souls/Bloodborne would work. Pretty interesting how it’s implemented. Thanks for the heads up!

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Oh so by “not a bad thing” you mean “the very best thing”?

(though ok soulsgames have excellent VO, but they’re a notable exception)

Where is the Symphony of the Night part in this, aside from being 2d for budget reasons? I see nothing but a wholesale attempt to copy every single thing in Dark Souls.

Which doesn’t mean it looks awful, I might still have played it if I was desperate for more Souls content. But I’m actually a bit tired of the mechanics at this point, and the timing of release is weird given that Dark Souls III is coming out in just a week or so.

I usually give up on assuming claims like “it’s like [other videogame]” are coming from anything more than surface comparisons. My guess is that this is being compared to SotN because of nonlinear progression and castle stuff.

WW Link is the most emotive of any of the character’s iterations without being annoying. I think his design pretty easily succeeds on those merits alone. His face is wide, but it’s not really a football shape. It’s more of an imperfect sphere.

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Wind Waker link forever looks super doofy to me. Sorry!

I mean, it didn’t stop me from beating that game like it had been fucking my wife or whatever, but the entire time I’m like “AW MAN THIS GAME IS SO PRETTaw fuck I looked at Link again god dammit”

Also, yes. Symphony-esque in that it’s nonlinear and gated by skills you obtain. It’s a Dark Souls Metroidvania, if that makes more sense.

[quote=“Rudie, post:20, topic:1157, full:true”]
based on their previous games I have zero faith this game has good friction and I hate flash-style art.[/quote]

@Rudie I had the exact same reservations but I’m REALLY enjoying S&S, played for like 4-5 hours so far. Was especially concerned about the “friction” thing because I had played The Dishwasher and found it really sloppy and un-fun to control, but I’ve been pleasantly surprised. Platformy jumps feel right, the weapons are satisfying and actually feel unique. While it’s not the most weighty and precise control I’ve ever experienced, it certainly doesn’t ruin the game at all… and I feared it would going into it, solely judging from some screenshots and the dev’s resume.

I’ve always appreciated the Souls games conceptually a little more than I’ve actually gotten into playing them, mainly because I’ll always prefer 2D to 3D… so I’m very much enjoying the blatant Souls-cloning elements smacked into a pretty well done Metroidvania. The visuals work for me too, it’s a little monochrome but there’s an actual sense of style. I can forgive the somewhat flash-like sprites since the backgrounds and levels look a lot nicer, and I’m more drawn to the overall screen presentation.