Grr this is really good. I would have loved to play this, it would be great to have a bit of spirituality in Half-Life.
Drifting in the void forever, maybe sharing a similar fate as Alyx if this synopsis is to be believed…
Grr this is really good. I would have loved to play this, it would be great to have a bit of spirituality in Half-Life.
Drifting in the void forever, maybe sharing a similar fate as Alyx if this synopsis is to be believed…
As many have pointed out, that last paragraph sounds a lot more like Laidlaw lamenting what became of Valve than something part of the narrative itself.
Eh. I’m sure it would have been good, but more run n gun cinematics was not what I would have been hoping for out of HL3 - though of course they were inevitable, and my hopes always fantastic.
It’s been so long since I played Half-Life 2 + Episodes I don’t even remember who Shephard was.
Given he was the protagonist of the HL1 expansion Opposing Force it wouldn’t really help to play anything HL2 related anyway.
Ohhhh okay I got you.
I played Op Force once several years ago. There was a bug at the very end when you go through the portal that made the game crash and the only way to get through it was to do the last part while studiously avoiding looking at the very thing you have to walk into.
I don’t know if they ever fixed it either.
anyone started a half life 1 mod based on this plot yet
Black Mesa 1.0 comes out and leaves early access March 5th.
In March 2006, two of my college classmates got onto the Black Mesa mod team. I applied as an artist, and they more or less vouched for me. The team “hired” me without even completing an art test. From there I became the art lead, a partner in the new “Crowbar Collective LLC”, project lead, and eventually owner of the company.
As I write this, I am realizing that we plan to FINISH Black Mesa exactly 14 years to the month from when I first joined the team. 14 years working on a single project, with a dedicated team, that had a vision, and saw it through.
Through luck, hard work, and maybe a bit of ignorance we didn’t shy away from our goal of bringing this game to completion. We are proud of what we built. We think this upcoming 1.0 release is the best, most polished, and most fun version of the game yet. The anticipation and excitement around our project is beyond flattering.
Black Mesa is a video game, it is our video game, and it has its strengths, and its flaws. As Leonardo da Vinci said, “Art is never finished, only abandoned” and while we plan to fully support this game after 1.0 with bug fixes and more, it will never be a perfect game.
This is not to downplay, or make excuses, but as the person who drafts most of these media posts, I think it is important to break away from the marketing and the “hype”. Before Astroneer launched, they made a blog post about managing expectations for their game, and it really resonated with me, and inspired me to someday write a post like this one. We are super excited to have Black Mesa be “complete”, but acknowledge it is not perfect and won’t ever be perfect.
I hope that everyone has something that inspires them as much as Half-Life inspired us. I hope that everyone embraces the setbacks and challenges that come, and I hope no one fears the long road in front of them.
Black Mesa 1.0 will launch Thursday March 5th on Steam.
Thank you,
-Adam Engels
-The Black Mesa team
That looks… pretty good! Great song too.