this is a pretty good review of the original too lol
canât stop thinking about all the incredibly crafted human ephemera charmingly scattered throughout these virtual worlds and the humorous amount of it that just has like ABCD EFGHI JKL written all over it
the deep truth of resident evil is the intentional comfort that shines through its nefarious predicaments every hunter and licker a squeaky floorboard with a slightly raised nail in this your old quirky house that youâve learned and internalized how to avoid in the dark on the way to the bathroom
can there be a game world entirely steeped in the warm glow of a hand chiseled typewriter safe room i would like to play it
wondering how my mate from school who called the hunters in re1 âfrog menâ is doing
even with all my gripes, i would be fine with games of this quality pumped out yearly
Ahah, I have been calling those âDeathclawsâ
cannot believe iâm i na facebook group about videogames finding fuckinâ error with the idea of paying price for a game this competent and quick to beat that does not threaten to have to eat up eighty hours of your life to enjoy
So what Iâm hearing is that this remake is incredibly faithful to the original
yeah itâs very poetic that capcom have rebounded to the point where they can also be back on their bullshit in this specific way
faithful to the original except in excising all the interesting randomization elements and the âopenâ structure of the city
thatâs why I love horror set in rich old houses so much more than antiseptic science labs; touching on that thrill of looking through someoneâs stuff when their back is turned and the creeping horror of old wealth, homey on the surface but inhuman underneath
itâs lame that they made defeating nemesis give you regular ass weapon upgrades instead of the weird custom weapons you can get from him in the original
no STI 2011? this remake is officially Dog Shit
I was thinking of the STI when I made my last post. It is my favorite gun in any Resident Evil game hands down
last hour of this is genuinely flat which is a shame, pretty much got away with it up to then
I thought they were on to something with the first section of this game. The POV sequence where we get to explore her apartment and itâs implied sheâs developing a form of psychosis from her experience in the Spencer mansion? I think a few more of these sections wouldâve given the game a personality of its own and still tied in thematically with everything else going on.
I still prefer 3 to 2 because itâs snappier, more focused and thereâs less time farting around sewers and industrial areas, which always kinda bored me. Also, for some reason I like the weird romance between Nemesis and Jill.
3 to me was always marked the transition from Romero to Carpenter movies and then after 3 we eventually got to Paul WS Anderson movies (5 and 6). Quite a creative trajectory there.
yeah this really couldâve been 20% better even with the pervading cheapness, oh well
I think my new ranking of RE games is something ridiculous like:
7
2 remake
1 remake
2
1
S-tier game trilogies
REmake Tril
PSX Final Fantasy Tril
Dark Souls Tril
Monkey Island 2/3/4 Tril, you know: the classics
maybe history will record that Guybrush wasnât ready to enter our third dimension but the truth isnât found in books
I have a strain of RE traditionalism that takes over my opinions about these new games from time to time, but damn do I wish Capcom would make an RE game where the last third, or half just didnât suck (salt mines, battleship, NEST, NEST 2, the island etc). I think one of the few games to avoid this part of the formula was actually the original Resident Evil 3.
