This is definitely subjective, but I actually got blindsided and attacked more in this demo than when I played the REmake 2 demo at E3 on the show floor. The main difference being that there were so many more healing items and 9mm bullets lying around this time that I never felt like I never had to make difficult strategic choices or pay extra special attention to who was lying on the floor around a corner.
If the whole game has the same kind of safety net on standard difficulty, color me surprised. I suspect some design choices were made because Nemesis is going to be way more mobile, pervasive and dangerous than Mr X in practice, whether youāre stalked or he appears at scripted points (I hope thereās some kind of dynamic factor, since thatās what made Mr X ruining your day at the āwrong momentā so interesting).
I think Capcom did say something along the lines of this game being more action oriented than REmake 2. I really do love the sweet spot that REmake 2 hit in regards its difficulty and how well it reconciled the two styles of RE games if you consider the split to have happened at RE 4. I play these games on normal difficulty, and I felt like there was just enough tension in REmake 2 to give you friction without forcing you into Hail Mary situations all of the time.






