RESIDENT EVIL....

This is definitely subjective, but I actually got blindsided and attacked more in this demo than when I played the REmake 2 demo at E3 on the show floor. The main difference being that there were so many more healing items and 9mm bullets lying around this time that I never felt like I never had to make difficult strategic choices or pay extra special attention to who was lying on the floor around a corner.

If the whole game has the same kind of safety net on standard difficulty, color me surprised. I suspect some design choices were made because Nemesis is going to be way more mobile, pervasive and dangerous than Mr X in practice, whether you’re stalked or he appears at scripted points (I hope there’s some kind of dynamic factor, since that’s what made Mr X ruining your day at the ā€œwrong momentā€ so interesting).

I think Capcom did say something along the lines of this game being more action oriented than REmake 2. I really do love the sweet spot that REmake 2 hit in regards its difficulty and how well it reconciled the two styles of RE games if you consider the split to have happened at RE 4. I play these games on normal difficulty, and I felt like there was just enough tension in REmake 2 to give you friction without forcing you into Hail Mary situations all of the time.

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A lot of people would not know the shoot them in the leg > knife forever method.

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the perfect dodge mechanic (?) is pretty nifty

i also appreciate RACCOON TOONS

otherwise i am not terribly optimistic about this

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Edit: stolen:

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re engine games continue to look nice

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this is 100% accurate to the original game, RE3 loves its fucking explosive barrels. I haven’t played the original in a couple years and I haven’t played the demo yet either but I remember the city streets segments being kind of action-packed because they throw a lot more zombies at you at once than RE2 ever did

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All the barrels and ammo make sense when you think about the original RE3. It’s only weird coming off of RE2make. I’m sure I’ll adapt and feel less guilty about unloading into zombies when I get the full game.

I hope I like this more than RE2make… I’ve grown a little cold on that. I LOVE RE3 so I have hopes which this demo has kept alive.

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RE3 was the one I always played when I wanted to fucking shoot stuff and blow shit up, so I’m glad they carried over that vibe

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if you want a real sequel to RE2 hold out hope that they give Code Veronica the same treatment instead of throwing it into the fires of hell where it belongs for being the most fucking terrible thing to bear my name

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also my mother’s name

I never played RE3 so I’m actually happy to learn that they’re a carryover!

Maybe…we’ll finally learn the real source of all these despicable barrels…

felix why am I learning so much about your family today

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I have been watching top Dreamcast games lists and the nerds love to out Code Veronica on there.

I came to love Code Veronica after years of hating it.

I could forgive a lot about Code Veronica if it didn’t do Claire Redfield completely dirty and wasn’t like 12 fucking hours long which is the mortal blow for a Resident Evil game. Dreamcast guys just want to brag about having a Resident Evil on their console before everyone else.

what if they just remake gun survivor

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a good excuse to further refine the fps resident evil experiment that was 7. also you can continue to reuse assets just like the original! oh, and we need to see those goofy mp5 weilding bow apes wearing gas masks return

What about when you switch characters suddenly with no chance to stop and use an item box?

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I’ve successfully blocked a lot of code veronica out over the years and I don’t intend to undo that now, thanks

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your mother’s name was Code?

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