yeah I also couldn’t handle Last Light or Exodus on that basis so I feel you there
Lmao, I never thought of him this way but that’s dead on.
- I’m searching for my wife, so I brought this shitty Barbour jacket and jeans
Did you do bad stuff to her? Are you wracked by guilt?
- Not really. Honestly I have no idea what’s going on. She had a complex inner life, I think?
Huh. Are you going to suffer psychologically while reuniting with her?
- Hm. Mostly physically, I think. Cannibal holocaust situation, maybe get dismembered a few times.
This interview isn’t going well. How do you think your story will end?
- I will keep going long past the point at which I have literally died because, as mentioned, I’m not following this super closely
How will you solve the many puzzles and tribulations on your quest?
- Hands first baby
nothing to do with anything you’re saying really but my partner is one of the people this is working on lol. judgment was even the first one they played and finished but i still think they credit ichiban and the framing of his game as giving them actual affection for what RgG is doing; they have a much harder time caring about kiryu and it was definitely calculated that there was a majima in hawaii game right after we played Zero. tbh kiryu is basically why i dropped the series for a decade after 3!
on topic: idk when i’m going to get a chance to play 9 but i think it’s really funny & good that this game feels like capcom saying “no re6 actually was mostly on purpose and there’s more where that came from! stay tuned!”
also I should share that in my headcanon, Leon is the son of Ted Kennedy and he’s constantly getting pressed into generational-trauma situations where he has to prevent a woman from drowning
Yeahh the back half is way more RE6 than RE4 unfortunately
Wouldn’t be a Resi game without running out of good ideas half way through.
As someone who basically finds a Resident Evil game interesting once a decade (original in 96, 4 in 05, 7 in 17) I can’t quite tell if this is the next game in that sequence or if it’ll end up being the next one. The plentiful comparisons I heard with the first game kinda scare me off as I’ve never not run out of resources and gotten stuck in it, but I did manage and enjoy RE7 and at least superficially that’s what those segments most immediately reminds me of.
imo, this is not quite as spectacular as 7 (I have a really high opinion of 7, partially because I played it in VR and I still think it’s maybe the best VR game ever made, and because I had totally written off the series as of 5 and 6, I think it should get mentioned at least as often as like Breath of the Wild as a generational reinvention), but it’s really, really good and propulsive, and the fact that they were clearly trying to merge the 1/7 school of design with the 2/4 school of design here (it is literally a half-Leon game) goes a long way
loved it. the opening where you’re in like a normal city as leon and you immediately see a freak hauling a girl over his shoulder and he starts shooting zombie darts at people and you got to deal with that was great. really loved the beginning with grace creeping around, trying to decide if you want to roll the dice and forgo making an extra ink ribbon for more of that anti-coagulant serum from blade, the dice rolling bad and losing hours of progress, occasionally switching to leon who gets to just kind of mow down all these people who’ve been annoying you as grace, that whole hospital part was great. the way each has their own totally different ways of dealing with the same enemies. that whole deal with grace’s last boss before switching to leon for a while was great.
leon in racoon city ruins was okay, it was more like re6 if re6 was good. but it makes me wonder what is the hold up on them making a co-op re game in this engine. they’re trying to refine the best parts of the re series here and whatnot, they made two shitty entries with great co-op, 1 was originally intended to be co-op, co-op is part of resident evil.
tofu showing up seems like something that maybe should of been more obscure lol. I don’t know how everyone might not just see that their first time through so that seems kind of funny.
but once you get to the lab and you got those human enemies, the leon part is suddenly as great as the grace parts. wish there had been a little more that actually. I didn’t expect the human enemies part of a resident evil to actually be one of the best parts. and then the boss fight against hunk! oh hell yeah pimp!
I think I liked 8 more than most people here, and I didn’t care too much for any of the remakes, but the part with switching to chris and hosing the village you’ve been creeping and struggling through up til then is just a vidcon all timer for me. and I thought, these hound wolf guys are so sick, too bad will never see these characters or hear about chris going to do a mass casualty event at bsaa headquarters or whatever in a re game ever again, with the way they usually do these things, so of course I loved the ending, and they actually addressed the bsaa stuff earlier. when’s the wolves vs umbrella pmc extraction shooter
I’d rank them original 1, 7, 9 then 8.
honestly 8 was such a weird combination of funny and underwhelming that it’s hard to remember how much I enjoyed playing it at the time. I had totally forgotten about the sludge monster boss that has like Charlie Brown depressive dialogue while you’re killing him
really enjoyed the two sinister all knowing bioweapon super freak villains of this one who when it turned out they made a big goof suddenly acting like some married couple on vacation that took a wrong turn and are lost and just yelling at each other now, one of them saying it’s a total disaster the other trying to act like this is somehow an even better outcome
in retrospect the thing they were actually going for should have been obvious as soon as it was established Grace was an FBI agent
at one point Requiem, for no particular reason, faithfully recreates the sepia water caustics lighting and set design from Blade Runner 2049. 30 years on this kind of thing doesn’t feel charming.
hard to believe something could have this much mgs4 in it and be this good
This will almost certainly peter out before long, but the direction of this one is just so good! The crazy situations you find yourself in are consistently exciting and surprising.
I’m in the basement. It’s getting harder. I got about a third of the way through but died because the “girl” got me just steps away from the save room because I got impatient and decided to make a run for it instead of waiting for her to move on. I’m almost through now, just have to be patient and a little more careful.
Lots of juggling items between the storage chest and my limited inventory. I’ve found three hip pouches that expand my inventory by two slots each but I’m disappointed that they don’t show on Grace’s model in third person. She should be walking around covered in fanny packs by the end of this.
The adaptive difficulty is tuned very well. As Grace I’m regularly just about to run out of resources and usually start a new area with nothing. And as Leon it gives me enough ammo to never quite run out in combat but never so much that I can hoard it for very long.
Grace and Leon look like they were created by different teams on different engines. Zeno looks like he’s from RE5
I’m just going to guess that you posted this right after the fucking Disneyland haunted mansion room elevator that led to the zombie exploding fire extinguisher that led to the flooded subway blood waterfall that led to the helicopter crash because yeah that was all pretty wild
Bingo
this is why I’m so impressed with their sense of humor throughout. by far my favorite line of the game so far was oh ugh it got in my mouth! right after like a genuinely tense horror sequence
