Request for suggestions - top down adventure camera

One of the things I appreciate about Zelda’s style of scrolling vs. camera jumps is the feeling that the entire world is interconnected. I would continue to build the entire world in a way that makes sense overall and treat scrolling as the default. When you want to limit scrolling, you’re essentially setting the camera, so chunk off different sections for different cameras. I don’t know if that makes sense, but I can make an image if you like.

Btw, this is looking really good. Check your saturation levels if you can! I think that blue water is really brightly lit but the ground and rocks make it seem like it’s cloudy/foggy. Either or works, but both together is kinda meh.