Is this a full topic I don’t know yet maybe it will go straight into obscurity. But a thought entered my head and now it won’t leave.
We got some screens coming for Shenmue I and II. They will be circulating tomorrow probably. An article in Famitsu. I will buy it and read it and try to recapture the fire of 20 years ago.
When a film or a TV show is re-released an important factor is in the modern day it is presented in it’s original aspect ratio. With the re-release of an old album if it was in mono it is still in mono.
Not that they aren’t cleaned up or put into Dolby Digital 7.2 YouLiveInTheSoundNow. Just if the presenters of the new release care the work is presented in it’s original form.
In emulation we are getting into this with trying to replicate many different types of CRTs and Monitors because that’s what the games actually looked like at release.
So the Shenmue re-releases are widescreen. And that seems wrong. I get it. Gamers would take a dump on their own cat and blame Sega if it was just in 4:3 or whatever native Dreamcast resolution is. We need it wide and not a single wasted spec on our 72" 4k TV as I steal fish from a shrine to feed a stray cat. But there is a lack of respect for the original work there. That the game was framed in a certain way the environments layed out to inhabit a 4:3 screen. I keep thinking how walking around the Suzuki household or KowLoon isn’t going to feel cramped or right in widescreen.
There is one shot already of the forklift races and it looks gross. It looks like they stretched the image like animals. Or just showing all this environment you weren’t meant to see. I can’t decide which outside of being wrong.
Shenmue II Xbox might have been widescreen I am trying to remember but I only played it for 5 minutes before the English dub made me scream in terror and rip it out of my xbox. Also I was playing on a CRT then.
I hope they at least get the shadows to work again because they broke completely in 360 backwards compatibility and never got patched.


