Bide my time waiting for the inevitable: the day I finally get bored of Katamari Damacy.

Bide my time waiting for the inevitable: the day I finally get bored of Katamari Damacy.

to open up and explore new avenues of perception in my mind (especially stuff related to spatial processing, because iâm too cheap to afford psychedelics)
also to adapt to unfamiliar skills, whether they are based on real professions or purely abstract/fantastical; as a learning tool
and to inhabit bodies completely unlike the one iâm chained to in reality
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basically i think interactive software is the best creative medium invented and we have barely scratched the surface of its potential. i really believe that 99% of the scope of human experience is still yet to be tapped, and this is the most fruitful direction to go in - and i refuse to be shaken in that belief no matter how barren and uninspired the present state of the industry may be
the vacation that never ends
nintendo secretly implated brain worms in me when i was 3
This post reads like pseudo-scientific overconfident TedTalk slash Musk wannabe entrepreneurial pitch nonsense.
O rly
haha oh god, yeah i can see how. i often assume that i just sound super naive by default and try to work against that. seeing how the thread is mostly one-liners at this point i meant to go for something more personal/sincere
iâm not trying to pitch anything, iâm trying to justify why i still care about a kids hobby that i can remember most authoritative figures in my past (and in my head now) looking down on. i may have let some âresumĂŠ wordsâ creep into that for sure
I think itâs a fine thing to believe and I would have said the same at that time in my life.
Maybe I wouldnât today, having been struggling in it for a decade, but deep down I think I still believe and thatâs a reserve of strength I pull on.
Yeah, I basically agree with everything but your last paragraph in your post (particularly the bit about it being the best creative medium invented), but I still admire the optimism about it. I hate TED horseshit and Musk and didnât see it spilling into that territory. Imo.
honestly I think it is true both that videogames are mind worms that infect children with impossibly realized imagery and dopamine responses that they become fixated on for their entire lives and that they are consistently one of the most interesting artistic mediums in part because the weirdos who wind up working of them are extremely good at synthesizing awesome mixed media shit
It keeps me from boredom-eating when Iâm at home
I like torturing ReBoot people.
Video gamesâa tawdry corrupt art for a tawdry corrupt worldâfit the way we feel. The world doesnât work the way the schoolbooks said it did and we are different from what our parents and teachers expected us to be. Games are our cheap and easy expression, the sullen art of displaced persons.
If we make any kind of decent, useful life for ourselves we have less need to run from it to those diminishing pleasures of video games. When we play them we want something good, something sustained, we donât want to settle for just a bit of something, because we have other things to do. If life is more interesting, why play games?
Bow to aunt Pauline forumites.
She definitely had an elitist streak thatâs out of date with modern film criticism and its post-her-lifetime project to reclaim genre films and mood pieces. It doesnât wear well.
the all-time queen
Although I play games a whole lot less than ever, have at times not played any at all for months, and could easily do that again:
Video games are a young medium, compared to virtually every other. Its still pretty interesting to keep tabs on the industry, play some of these games, watch whatâs happening, and think about what might happen.
If she were elitist she wouldâve jumped on that Petulia and 2001 art⢠train like Tom Cruise in MI.
Well, Iâm not saying sheâs not a good and insightful critic, but yes, I think she had blind spots as a result of the time and cultural circumstances she occupied.
The quoted essay about trash cinema is insightful and true but also extremely responsive to the world of fine art criticism she placed herself next to. Itâs anxious and energetic about this, and how it situates film next to respectable art (a constant undercurrent of her work). Weâve constructed enough critical vocabulary around genre and âtrashâ films (and this was specifically a project taken up by the post-90s cohort of film critics) that we donât need to refer to them as such, except colloquially.
Weâre placing commercial games next to Paulineâs trash in this analogy, and I think these arguments are similarly inapplicable to them.
When youâre young the odds are very good that youâll find something to enjoy in almost any game. But as you grow more experienced, the odds change. I played a game a few years ago that was the sixth version of material that wasnât much to start with. Unless youâre feebleminded, the odds get worse and worse.
She doesnât express herself definitely on what she thinks is trash cinema. It seems to me from the text that it is what the cultural consensus at large defines it, and the opposite of âserious ideasâ pictures, so she goes against that culture snobbery and hunger for respectability by following her instincts and experience to determine what she likes and what doesnât.