Quick Questions XIV: A Question Reasked

I still stan the first game despite its flaws I should play the second one eventually

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The first game is very good

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i love the first one and played a few hours of 2 some months after release when it was on sale for £5. the whole open world design just did not seem to gel with the structure of that movement, plus skill trees for basic actions seemed bad.
all i remember liking was some of the art design choices of how fully empty they managed to make it feel.

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I will defend Catalyst because few do. They should’ve abandoned combat rather than lean into it and the open world leads to some so-so traversal. The map is cluttered with shitty games-as-a-service live events from other players as well. The scripted levels and the aforementioned final level are really good setpieces though.

There’s some cool stuff: grappling hook, just looking into the skybox and chilling, some decent story stuff. Early on there’s a nightmare-fuel AR device that explains the HUD diegetically. When you first put it on it needs to be hacked so that it doesn’t just spam your consciousness with ads. Made me shudder but then they play it off as a one-off thing.

I just need more of that aesthetic and any franchise that develops it just dies.

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I have honestly not thought of a codec pack in like a fucking decade so this conversation is totally bewildering

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a lot of people flat out stopped learning anything new about computers in the windows xp era

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Part of me still believes Windows 2000 is cool and good so I get it

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Mirror’s Edge Catalyst isn’t like awful or anything, it just is much more bland than one would hope a sequel to Mirror’s Edge would be. As someone who believes that these big mega AAA games can serve as the gaming equivalent of ā€œcomfort foodā€ Catalyst let’s you run around a pretty look city’s rooftops and serves that purpose well enough.

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Windows 2000 remains my favorite OS. :man_shrugging:

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Yeah. I mean, I dig mirrors edge so I did have some fun with it.

I just wish we’d gotten 10 hours more of the Mirrors 1 dlc. Neon floating platforms and levels with names like ACTINO RISE and RAZZMATAZZ

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Ah, I was wondering how long it would take for the thinly-veiled ā€œI am superior to you for this insignificant reason only I care aboutā€ responses to worm their way in

I mean, the only thing dumber than feeling superior over knowing about modern implementations and best practices around video decoding is having an inferiority complex over it

just take the advice and move on

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wow

There’s a guy out there still using a build of AmigaOS from 2006 who has a blood vendetta against you now

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Do we know who worked on the original TwinBee? I tried looking up staff credits and didn’t get very far. I’m doing some research on Gradius and I’m interested in how TwinBee came out two months before it with a similarly robust power-up system. Was there overlap in the games’ development teams? Was one started before the other?

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Notable Detana!! Twinbee fan @firenze might know something??

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I’ve learned a bit more by jumping onto Japanese Wikipedia. It appears that the producer was Koji Hiroshita, who would go on to direct Contra, while the designer and programmer was Kazuhiro Aoyama, who would later mostly work on the Goemon series. I’m still curious about the origin story for the game since these two people don’t have any credits on moby games prior to TwinBee. I did find this interview with the producer that says he worked on Megazone and Gradius II: http://shmuplations.com/gradiusii-kouji/

Another question that came to mind: is TwinBee the first game to have an option power-up?

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@boojiboy7 and I were chatting while playing Destiny about how throwing things in Bungie games feels uniquely good among first person games. I vaguely recall something about ā€œcookingā€ and the input latency/frame rate in Halo but does anyone know more about the special sauce here?

I assume you’ve seen the canonical text:

Jaime’s still in Seattle and was a friend when working on Galak-Z; recently they shipped a VR game that takes the fidelity limitations and body/virtual mismatch in order to make a R.A.D.: Robotic Alchemic Drive sequel

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:purple_heart: perfect

To be honest I said ā€œthis is a busted questionā€ last night

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