I also fucked up falling into the quantum portal during the ending the first try, clocked my head, and spent the rest of the sequence with near zero health, not wanting to find out what would happen if I improbably died then.
“congratulations, you’re the first to-- oh. that’s a shame.”
though I guess they could’ve still done it this way if they’d made it nontrivial to somehow make a gravity crystal emerge from the underside of a ceiling surface in that broken tower using quantum knowledge. you have a little bit of extra time on a final run before enough sand is gone anyway, you could’ve had to bring a shard from somewhere.
Late game spoiler question that I’m not really in a position to test right now—has anybody checked whether you can put a projection stone from one of the other planets on one of the stone pedestals on the Quantum Moon? I figure this is unlikely to work because it suggests a combinatorial explosion of additional game content, but I really want to be sure I’ve exhausted all the possible responses I can get using those pedestals.
UPDATE!: I asked the Cragne Manor slack, where Andrew Plotkin said he’d also been playing this, and sure enough he’d tested this already. Apparently “it doesn’t work” but the designers specifically anticipated this and included a message addressing this, so I’m guessing there’s one specific message in response to trying to use a projection stone in general, which is a good way of recognizing the attempt without needing to create dozens of additional pieces of text.
I accidentally preloaded The Outer Worlds on xbox gamepass because of this thread and I’m just chiming in to say I’m so surprised there wasn’t a big legal kerfuffle.
You can do anything you want in life*, so I decided to put together the most comprehensive list possible of completed Let’s Play playlists for Outer Wilds.
*(Some exceptions apply.)
Wanderbots: Approximately 14 hours; no audience. I have not yet watched this playlist.
ShinoSeven: Approximately 19 and a half hours. I have not yet watched this playlist.
ScottyDGaming: Approximately 14 hours and 20 minutes; I have not yet watched this playlist. If you visit this playlist, watch out for dangerously specific titling in the later videos.
SB: Approximately 18 and a half hours; this is a US player playing version 1.0.1; not sure which platform. Fans of rumor mode, be warned: SB deliberately elects not to use the shipboard computer to guide exploration during the preliminary survey of planets, choosing instead to only use it when unsure how else to proceed. This is a very unique approach among those I have watched thus far, so if you’re curious how that may impact a player’s experience of the game, this play-through is instructive.
PlantPowers: Approximately 13 hours; I have not yet watched this playlist.
Pat Stares At: Approximately 19 hours; I have not yet watched this playlist.
Modi Operandus: Approximately 11 hours and 15 minutes; I have not yet watched this playlist.
Materwelonz: Approximately 16 and a half hours; this is a Canadian player playing version 1.0.1 with no audience on the PC. I’ve watched too many LPs since I watched this one to remember many specifics, but overall I feel like this player was one of the most expressive about how moving the events of this game felt. If you want to watch a player with a strong emotional reaction, this is a good playlist for that.
Luckless Lovelocks: Approximately 20 hours, 45 minutes; this is a Canadian player playing version 1.0.1 with no audience, but I’m unsure about the platform. Luckless Lovelocks really loves the signalscope, and loves to immediately go right back to an area even though there’s no more progress available there, but otherwise I feel like this was a decent play-through: the player’s affection for the game is strong. Long, though: I’m forgetting a lot of the details because this was among the first LPs I watched, but I know I skipped at least one episode in which it was obvious no progress was going to occur.
Living Sun: Approximately 15 and a half hours; this is a UK player playing version 1.0.2 on Xbox One X with no audience. This player has a slight tendency to resort to trial-and-error repetition and to criticize the game when it’s not yet clear that a superior method exists to overcome particular obstacles, but Living Sun is far from the worst in those regards, and it’s not like that’s an illegitimate complaint. (In case it’s not clear, I did enjoy watching this playlist.)
LeondaGarbo: Approximately 16 hours and 45 minutes; this is a German player playing auf Deutsch, and I have not yet watched this playlist.
Keith Ballard:
Approximately 19 and a half hours; I have not yet watched this playlist.
Criken’s Catalogue: Approximately 15 and a half hours; I have not yet watched this playlist.
CohhCarnage: Approximately 11 and a half hours; this is a US player playing version 1.0.1 on PC with an audience, and there are a lot of subscription/audience interruptions and similar digressions. Cohh’s approach felt more methodical to me than most other players; it felt like he spent less time stuck using trial and error on the same obstacle over and over again. I particularly recommend this play-through for an unusual event that players who have finished the game may find noteworthy: he accidentally warps into the Ash Twin Project before he’d even solved several of the preceding mysteries.
betapixl: Approximately 12 hours; this is a Swedish player playing version 1.0.1 on PC with an audience, so there are a moderate number of subscription/audience interruptions, and audience members occasionally explain misunderstood mechanics. Note also that Robin is thus far the single player I’ve watched who’s most prone to skimming or skipping text outright, so if that sort of haphazard play is frustrating to you, you may wish not to watch this. I have not yet finished watching this playlist.
Bathtub Sir: Approximately 7 hours; I have not yet watched this playlist.
AJBRUN: 5 hours, 8 minutes, 16 seconds; I have not yet watched this video.
never missing an opportunity to self promote, my playthrough of Outer Wilds is preserved here on twitch and it is honestly some of the best streaming I’ve done.
I actually can’t tell which ending you’re referring to–the one in which you destroy the fabric of reality in the High Energy Lab, or the one in which you become Schrödinger’s Hearthian on the Moon with your friend?
In other news, I replayed this to check out all the updates they did in places like the Black Hole Forge and High Energy Lab, and I like the new murals a lot better. They also updated the note Feldspar left on the northern glacier of Brittle Hollow, and it’s a lot harder to overlook the spare fuel canister there now. There’s supposed to be a text change somewhere that confirms that the sun has just reached the end of its lifespan rather than being triggered by the Sun Station or Interloper colliding with it, but I haven’t been able to locate which text changed.
You have to be on the Quantum Moon in the sixth location when the supernova happens, and the Ash Twin Project needs to be offline. You can also get yourself “lost in space” if you use the same setup but use a Nomai shuttle or something to fling yourself outside the range of the explosion instead of going to the location I specified.
I love this game a lot but trying to get into the Black Hole Forge has been maddening, traversing Brittle Hollow can become so slippery even with the clearest trajectory and it’s led me to through like 45 mins of additional cycles…must get the next
There’s maybe three things in OW(!) that I had to look up after laborious trial and error, each time I was practically on the ball anyways. Accessing Ash Twin Project was admittedly one of their stretchiest puzzles, as in everything at my disposal combined didn’t quite infer that solution. Though I neared it.
Anyways ho boy this altered music for what I feel is endgame run getting me anxious hyped
I’ve started playing this. Well, I say started but i’ve basically spent most of my last three nights on it and I’m pretty close to the end (so to speak. The implications of what I’m about to do are a bit distressing but I’ve still got the sun station to visit to complete my computerized corkboard). It’s an amazing game but I dunno if it’s the lack of sleep but I also find its story intensely saddening. Such a rollercoaster, I’m loving it!
Found out how to visit that last bit. Like just about the whole game the solution was a lot more logical than I’d have thought, although what I found only confirms what I already thought.
Now it’s time to ride this train to the end of all things.