Puzzle Pavilion

I’ve tried each of these at least briefly, and the jewel of the collection for me is definitely Linelith. I played it to the end and then looked at the credits to find that it was created by Patrick Traynor (as in Patrick’s Parabox).

As for the other games in the collection,

  • Space Ducks is charming but I got stuck on the second puzzle and gave up after trying it several times. That shouldn’t count against the game, though, as I have become hopelessly stuck early in other puzzle games before.
  • IFO is intriguing. There’s no guidance at all as to even the nature of the puzzles. Which I like, though I didn’t yet figure anything out in my quick look.
  • Gordianaut I found kind of frustrating. As far as I can tell, if you get stuck (which can happen very, very easily) you have to close the game entirely and launch it again. That’s probably not really the case, but I couldn’t tell otherwise. Regardless, I think the game could use a little more work.
  • Triga is amusing and more polished than some of the others. I got a little impatient with the puzzles, though.
  • Aqorel has some nice weirdness about it, but the puzzles get tedious before they get difficult.
  • Frequency Dissonance is a one-scene game where you find different ways to end the (very short) story.
  • Tendy has a nice clay look that extends even to the UI. It took me a minute to figure out how to play, and then I realized that I probably wouldn’t find the puzzles all that compelling.
  • We Are Definitely the Baddies I might never have tried because of its name but I tried it just now since it was the only one I hadn’t. It’s not a puzzle game but a base-building and resource-gathering game. I lost because I couldn’t figure out how to activate my defense turrets.
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