And I can’t say for sure if it is defaulted for the console.
I “think” (not going to surf right now), but that filtering, anti-aliasing was something you had to ask the console to do, and it wasn’t particularly faster… definitely not faster than non-filtering.
But specially on PC, and today’s GPU generic population, this filtering is done by hardware and… mostly no computation cost (at least the most default “blur” filters).
IMO, most times in emulation for PS2/GC/XBOX generation and previous, I got better results without texture filtering.
I’ll try to add full view versions??? (should I? Does anyone even care?)
Dunno what’s the doing around these parts with pictures and all.
But for the same era, I have some different polygon fetishisms…