sure sure but on the other hand it’s impossible for me to look at street fighter iv or v and see anything other than an extremely inward looking genre calling back to past successes except now with worse art design and clumsier monetization. in tekken’s case it seemed like it was supposed to be succeeded by soul calibur but then they just kept making tekken. it’s like there’s no will for the genre to go anywhere anymore, but of course people still like it, so that necessitates obsessive discussion of tiers and cancels beyond a point that could ever be interesting to anyone who doesn’t self-identify as being super into the fgc.
like it actually makes me mental to think that an entire genre is reasonably attuned to “how did they balance ryu in this one?”
the most progressive fighting game of the past decade is fight night imo
in part I just have a hard time with how everything street fighter has done since third strike is so clearly a step backwards from the future it was then offering – better 2D art (rather than ridiculous muscleman 3D renders on a 2D plane)!, a diverse roster of new weird characters!, a meta that was 100% ignorable!, etc.
like as much as my whole problem now is wanting to scream “just make another game!” it’s worth noting that third strike actually was another game in a way that current stuff doesn’t seem to care to be
Have you ever played a fighting game against another human being or are we just talking about bopping CPUs here. Cuz yeah 3S has its strong points but it’s kinda not good in so many ways.
I mean seriously, a meta that’s 100% ignorable? That’s absolutely bullshit. In every game you’re gonna have outliers that excel with garbage characters. There’s nothing unique about 3S in that regard.
Criticizing FGs cuz other people obsess over frame data or tier lists is like trashing, say, Texas Chainsaw Massacre cuz Fangoria had fuckin “best gore kills” lists. Or basketball cuz people think wearing the same shoes as LeBron might help their game.
You want a different kind of FG buy ARMS. And a Switch – emulation is bullshit, give Nintendo money… And add me, future ARMS Evo 2018 champion, so I can bop you.
disregarding opinions on fighting games: esports is made for marketability and for spectators, moreso than it is for the players. especially nowadays when even the games themselves are designed more to be watched than they are played. (cough sfv cough)
so of course the biggest and most recognizable brands are going to win in that case. there’s a certain degree of grumbling from a lot of active players do not actually like sfv or injustice but that’s what you play if you want to attract attention and viewers because that’s where the marketing bucks are.
as they say, follow the money. today’s fgc events are completely different from fgc events of a decade ago despite still being grassroots affairs fundamentally.
apparently fine on steam. completely busted on ps4 atm. patch eta unknown
T7 netcode is fuckin great but matchmaking is busted on PS4 at the moment. On PC it’s a-ok.
I’m not great at T7 but believe me, I fuckin’ freak out over bad netcode. I’m not mauve but I’d place myself a tier or two below and ok mauve replied before I hit send nevermind
that’s why this conversation makes me want to explode so hard. i wouldn’t mind talking about the problems of conservatism of design in fighting games if you knew or gave any sort of shit about them at all and had any kind of frame of reference for what they’re actually doing right now and why
it’s like exactly what you always tell nedge not to do
I mean I saw some Tekken 7 and the only difference I could see between it and Tekken 3 is that 7 was at least ten times uglier. Tekken 3 is No Joke twenty years old. I watched a tournament match between xiayou and bryan and I didn’t see a single move I don’t remember from a game that I played 20 years ago. but if you say this you aren’t properly respecting the sanctity of the FGCtm so idk
nah, most starcraft fans were massively angry about anything and everything that wasn’t exactly what it was in brood war. you won’t see me in that boat. there also weren’t 5 games between brood war and sc2
this is also a thing in any ‘community.’ street fighter 3 failed because it wasn’t the same game as 2. people bitch endlessly about SFV not because it is bad, which it sort of is sort of isn’t, but because it isn’t the exact same game as SFIV. and it is true that both IV and V abandoned the kind of aesthetic cohesion that was present in the 3 and Alpha series’ in an attempt to rebrand street fighter as games about people playing people fighting each other first and foremost.
then again, I love CvS2, which is the ugliest and stupidest fighting game ever made, so who knows
honestly I know I’m running my mouth here and you’re being more patient with me than I deserve but I totally would play that game. I might only do so up to like a medium level of proficiency, but for all the things I might be wrong or misinformed about here, I am absolutely at least that interested. I adore unique head to head stuff like tss or bushido blade and if I were willing to get a switch yet I’d totally be after arms.
A high profile arcade developer in the early nineties made a big budget weapon based 2D fighter with the biggest flashiest normals and gameplay based around singular pokes with an almost complete lack of combos and it was called Samurai Showdown.
Looking as cool as SF3 was almost certainly the primary impetus behind the triumph of Mark of the Wolves, and the perhaps not-quite-sucesses of Daraku Tenshi, Martial Masters, Yatagarasu. SF3 was absolutely the highest budgeted most man-houred hugest hail-mary from the biggest and best and most talented people at the most respected and experienced development house that invented the genre. It was a failure, and no one at Capcom ever said “take as many people as you want and spend five years drawing inbetweens while the B team makes some other games” again.