Please, deconstruct me the Rogue-Like.

Been a bit busy the past days, I’ll return this topic to the Axe if it is justified.
But I really wanted to do what I proposed on the opening topic, and actually give a reply on my own from reading all this replies.

Sorry if it is a bother, and thanks for understanding the busy week I’ve been having.

its like rogue.

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Committing necromancy to remind myself to come back to this thread. The one thing I’d say that isn’t useless is that John Harris’s @play column is the best writing on the subject ever and that he has an unusually good sense of game design at large, but particularly good with respect to roguelikes.

I just started playing Tangledeep and its good.

And, The Death of the Corpse Wizard is everything you need to know about good roguelikes in a small package.

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