I’ll post a list of them when I decide on what stays and what’s gotta hit the road. I think I’d be totally cool with sending them to anyone for free if they would cover the cost of shipping.
Finally got to try Dune: Imperium today and it is a great game. The worker placement part feels a little like Lords of Waterdeep (in a good way) and the deckbuilding part is fun, too, not overcomplicating things. I can see myself adding this game to my collection at some point.
I was actually just trying this out on Table Top Simulator last night in it’s solo form. I’ve owned it for a while but haven’t found a group to play it with who would tolerate a learning session and still be interested to play after.
Tabletop Simulator takes 30% of the fun out of board games for me on average, but I would join a SB Dune game on that platform. (Too bad it’s not on BGA.) I haven’t seen the expansions yet, but I’ve heard positive things about them.
Etsy has some real cool stuff! This game had the worst insert, which was made only worse with any expansion tiles (which this game has good and very easy to incorporate expansions). Pretty cool!
Played a game this week called Creature Comforts which is billed as a introduction, for everyone including young kids, to worker placement and resource gathering games. Whimsical theming about various forest creature families trying to build comforts and improvements for their shared village ahead of winter. And that’s a nice little twist, where usually a game like this that counts down to winter and is about gathering resources would imply a battle for survival, this one is just about increasing comfort for everyone with quilts, rich food, lavish inns, toys and stories.
But it has a cool mechanic I haven’t seen in other games. Each player has a pair of color “family dice” (6 sided) and then the whole table shares another set of four six-sided dice. At the start of a round, everyone roles their two family dice and then places their five workers at locations they wish to activate. But, there isn’t a guarantee that players will be able to activate the workers they have just placed, because each location has a specific dice value that you must also dedicate a dice from your available dice pool to get anything from these locations. Because you roll your family dice before you place your workers, you have a small sense of what at minimum you should be able to activate when the phase of the round to resolve worker actions comes around. But you must also speculate, because that set of dice that the whole table shares is rolled only after everyone has placed their workers, and these dice are included in each player’s dice pool and made availableto meet the required dice value combinations at the locations you have sent your workers.
It is very likely that you might send your workers to a place where they won’t be able to do anything. And this is also complicated by the four wilderness locations at the top of the board, which are printed on cards that you select from a random deck, and flip between every two rounds. These locations have strange combinations of dice value requirements, like one of any number and then two of subsequently higher values, or any amount of dice equal to a value of at least twelve.
That mechanic turns this surprisingly heavy yet still comfortable and engaging euro worker placement game made for kids into something actually intriguing and emotional. The game is very long though. And we only played the suggested “short” version. I cannot fucking imagine playing this game with four players, let alone while any of those four players might be children. It’s a nice two player experience.
I think they might in Kingdom Hearts. Canonically, they have become much more powerful since the original film due to the battles they have either involved themselves in or were just observers at the edge of. They could take any one of us by this point, and deserve our respect.
Played about half a game of Broom Service earlier this week, just learn the rules and see how a round moved. We really liked the potential we saw in it! I’m a big fan of another Alexander Pfister game called Port Royal that I never hesitate to bring out whenever I am in the company of people who like games and everyone else. This seems like it could be just as approachable and easy to bring out as Port Royal, so I am stoked!
I was wondering @Tulpa do you ever play with the extra optional tiles and stuff? I just was noticing that they are included in the game and there’s enough here to really change things up, almost like an expansion style shake up really.
I play with the extra tiles whenever I bring it to a table with people who played before. Not worth using in a first game but if you have a consistent group, yes
Taking advantage of the time we have at the end of our vacation for my partner and I to play burncycle, which is a game she got me for our anniversary. I have been setting up and studying the manual for the last three hours!!
I expect this will be cool and that the setup time will have us taking it all pretty seriously. But looking at the mechanics and the design, if it didn’t have this production quality and set up, I suspect I’d be scoffing and asking why anyone would bother with this game over a smaller, quicker heist co-op game like the fabulous Burgle Bros instead.
brain hurt… it’s basically a game with such a heavy rules overhead that one player must be the GM and run the game like it were a trrpg but with zero of the creativity involved in that process to make it worth the effort. maybe it will get lighter with familiarity but woof!!!
My favorite thing about boardgames so far is that I’m looking at some board game announcements videos and they are always someone going “Hi, I’m the CEO of XYZ Games, creators of [Popular Game], and I’m proud to announce our new game,” and it’s just someone sitting at their dining room table with their family photos behind them, or the game designer is announcing their new game based on a global multimedia property and they’re just recording from their bedroom and you can see a family member walking in the background.