Please, Carcassonne Was My Father's Name: The Board Game Thread

also, i was playing netrunner at this NETRUNNER PARTY this guy was having, not sure if its still ongoing or not, but my brother played mysterium or something exactly like it and said it ruled, very interesting to me! but anyway this guy had hundred and hundreds of games still after a big GAME CULLING lemme give you pics



https://boardgamegeek.com/user/Thommy8 this dude

so there are like 300 unpictured or previously sold or something. he was getting rid of a lot to buy netrunner stuff i think.

anyway i played loopin’ louie in between netrunner games as a part of his board game sommelier deal and i recommend it

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I am in agony at the horizontally stacked boxes, they’re all going to crater and the lids will become worthless decorations.

These two seem like polar opposites. Carcassonne is almost entirely challenging because the scoring is semi-hidden, anyway.

the whole point of hiding how many VPs a player has is to dissuade players from attack-the-leader mentalities, and from king-making. It’s a basic anti-politics mechanic. point-counting score algebra shit that players with analysis paralysis engage in on their turns usually can’t happen when scores are hidden.

how is the scoring semi-hidden? it’s only semi-determinable who has the fields, but everyone’s aware how many points are at stake, at least, and how each player can attempt to get in on it if they want.

will concede that my criteria are not fully thought out, i am working with maybe 10 or so euro-ey games under my belt. also of course what is desirable could be undesirable in another context! so grain of salt me please.

puerto rico’s “you publically collect your score but after that it’s secret” is extremely bizarre (balancing your game around an idea of a typical human’s memory span) but i enjoy that the choices are forced and desperate enough to motivate purely selfish behavior. i could see attack-the-leader stuff growing but it was rapidly defeated by forced self-interest.

edit:
i suppose what i dislike further is someone “cashing in” an absurd and uncountable amount of point (i.e. i understand the difference between 1 and 2 and 4 and 7 points but what is “26 points” and “71 points” especially). (also catan sucks but knowing that someone COULD have a 1 or 2 point lead on you is tension-increasing, not deflating). stone age was truly egregious because i could countmy opponent’s max hypothetical points each turn, not even what was on the board.

i mean, everyone agrees that the scoring is the most boring part of scrabble, right? the moment of word creation IS THE GAME but actually… no, it’s not, to actual scrabble players the entire game is geometry. and yeah, in stone age what do you get when you win, thematically? you become the chief? the other cavemen starve?

sorry this post is all over the place. i am trying to explain my essential problem but lack the experience and vocabulary i guess… i wonder if someone has a game that is my cure-all in mind maybe.

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I love hidden scores.

Did I mention I also get a discount on everything Asmodee owns the NA distribution rights too? It’s too much power, I can’t handle it.

What I mean when I say hidden scoring is that the ranking of the players is mostly indeterminate until the end of the game. Which I suppose isn’t strictly intuitive but that’s why the way scoring farms works in Carcassonne makes it feel more like a hidden-scoring mechanism than not. The scores of the farms is known but it is the very fact that farm ownership is indeterminate until the game is over that makes it feel ‘hidden’ from the players. Compare to a game like Agricola where it is always apparent how every other player is doing and scores can be calculated at literally any point by anyone looking around the board.

Agricola does both, having an unmemorizable amount of cards that change the end-game scoring. Look at the “Braggart” card for example.

Occs and Improvements are played face up and the text must be read out loud, so they’re not really hidden in any sense. Once they are in play they offer a determined effect on scoring. The gamestate remains almost ninety percent known (with scores being able to be at least estimated to a high degree of accuracy, generally very low swinginess between estimated pre end-game scores and end-game scoring)

Still, I’ll grant that Agricola doesn’t give absolutely perfect information, since someone with 900 improvements can play the Braggart on the last round to win the game but I still feel like Carc has more ambiguity about who is winning and who is losing, which is definitely to the game’s credit.

Same. I played a lot with people who were way more experienced than me, so that sucked in exactly the ways you described. It’s still fun to play casually with other farm enthusiasts.

Hmm. Forgot my Looping Louie.

select button

here’s a list of the games in my house, ownership of which is spread among my friends who come over to play

dominion +seaside, intrigue, prosperity, darkages
marvel legendary +dark city, fantastic four, paint the town red, secret wars 1 + 2, villains, fear itself
elder sign +unseen force, gates of arkham
call of cthulu living card game
arkham horror
machi koro +harbour
munchkin adventure time
gang up
burgle bros
10 to kill
quest: a time of heroes
bread
wcw superslam
wwf battle for the belt
ticket to ride europe
warriors and traders
web of gold
risk
upwords
tanto cuore
alhambra the card game
industry
dc deck building game +crisis
boss monster +tools of hero-kind, boss monster ii
monster mansion
atmosfear khufu
avalon
splendour
battle bowl
fluxx

that’s everything off the top of my head (because i’m still in bed as i type this)

This is my collection. Nice how you can simply export from BGG and how this forum software lets you add bullets to all instantly. If only it could also add BGG links for each.

  • 7 Wonders
  • Age of Napoleon
  • Android: Netrunner
  • Axis & Allies: Pacific
  • Battle Line
  • Battleship
  • Biblios
  • Blokus 3D
  • Blokus Trigon
  • Bohnanza
  • Caesar & Cleopatra
  • Carcassonne
  • Carcassonne: The Discovery
  • Carolus Magnus
  • Chess
  • Citadels
  • Coal Baron
  • Codenames
  • Continuo
  • Discoveries
  • Dominion
  • Dominion: Intrigue
  • Dominoes
  • Dragon Delta
  • Dreamblade
  • Duo
  • Dutch Blitz
  • DVONN
  • El Grande
  • Eldritch Horror
  • Galaxy: The Dark Ages
  • GIPF
  • Hanabi
  • Hecatomb
  • Hera and Zeus
  • HeroQuest
  • Hyborian Gates
  • Impulse
  • Isolate
  • Isolation
  • Istanbul
  • Java
  • Kahuna
  • La Citta
  • Las Vegas
  • Lifeboats
  • Light Speed
  • Linko
  • Loot
  • Lost Cities
  • Lowenherz
  • Magic: The Gathering
  • Mare Nostrum
  • Masons
  • Medina
  • Metro
  • Mr. T Card Game
  • Nexus Ops
  • Odin’s Ravens
  • Prolix
  • Puerto Rico
  • Race for the Galaxy
  • Rage
  • Reef Encounter
  • Ricochet Robots
  • Risk
  • RoboRally
  • Rook
  • Samurai
  • San Marco
  • Scrabble
  • SET
  • Settlers of Catan
  • Shogun
  • Siesta
  • Sortie
  • Splendor
  • Spyfall
  • Star Wars: Trading Card Game
  • Star Wars: X-Wing Miniatures Game
  • StarCraft: The Board Game
  • Steampunk Rally
  • Stratego
  • Super Motherload
  • The aMAZEing Labyrinth
  • The Castles of Burgundy
  • Through the Desert
  • Tigris & Euphrates
  • TZAAR
  • Uptown
  • Verrater
  • Vinci
  • Wasabi
  • World of Warcraft Trading Card Game
  • Xenon Profiteer
  • YINSH
  • ZERTZ

I wrote a python script, I’ll share it once I get back to a computer (tomorrow prob)

But if you put them sideways won’t that make a horrendous mess of the components in the box?

May I interest you in an informative pamphlet :hands you ‘The Cult of Obsessive-Compulsive Component Organisations: Baggies and You’:

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played betrayal at the house on the hill for the first time today, and it was a lot of fun :shuffle:

Dont forget plano boxes!

Wait, so I shouldn’t be putting my boxes on top of each other? But… but it’s unnatural to do it any other way!!

It’s fine as long as you aren’t stacking them more than 3-4 high

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Stage two is Plano-type organizers.
Stage three is custom foam core inserts. (I have never taken things quite this far, myself.)