Volgarr the Viking
Whoa, while The Incredible Machine is definitely interesting to think of vis a vis the platformer genre, I think the lack of a player-controlled object has to disqualify it, else we’ve just made platformers into anything with gravity.
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- Rainbow Islands (The Story of Bubble Bobble 2)
- Bubble Bobble
- everything with a freeze ray
Now I am stuck here pondering if I’d consider Tri: Of Friendship and Madness to be a first person puzzle platformer (you can create triangles by anchoring three points in the environment and can then walk/jump on them, plus they have their own gravity and hence you can use them to walk up walls and such once you get the proper upgrades) and I have to go with… maybe!
Kirby Canvas Curse!
fortnite
Haven’t managed to finish this game yet. Very difficult and doesn’t encourage me to retry…
i wanted to like it but i think i died on the same thing like 7 times in a row and was like alright buddy i get it i get it
Volgarr has a wonderful look and feel but really almost no room for improvisation, it’s totally a memorization game and not my thing at all.
Tiny Barbarian is the way to go
libertarianism?
iirc the fort building predates the battle royale component, but it was meant as a troll answer anyway. minecraft would more or less count on the same terms, though more fiddly to pull off on the fly i think. if you had a sheer wall to one side, then in theory you could progressively attach new blocks to it while jumping across
or how about
i suppose if the platform you create is temporary (like one of those that crumbles after you step on it), it’s functionally indistinguishable from having a longer jump (à la mario odyssey’s hat jump). perhaps all double/multi-jumps are just instantaneous, invisible platform creation and we never knew
just slamming the air hard enough it shocks into a hardened state, like that putty