Nier 2

I started playing Drakengard 3 yesterday and it is a brutal joke in many ways. The fourth wall is very thin in this game often times at its own expense. The game it self can barely keep itself together. Frame rate and screen tearing all over the place and a camera that can not handle corners at all. The combat feels like a solid attempt at trying to do some good things but the game struggle to let you take advantage of them. There’s a parry mechanic but the start up of the guard is so long I can’t get a feel for where the actual window is so you’re better of just dodging.

The story and dialouge is pretty dense with debaucherous black humor that I can’t help but feel this was a hell of a project and the script was the only way for Taro to have fun with it.

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No that’s what I said based on watching the video.

finished Ending A after ~14hrs, start of loop B is real good.

B gets kind of spongey pretty early on …

I got ending H without meaning to and it was hilarious and kind of a bummer. Save early and often is advice I haven’t followed outside of Microsoft Office in years.

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I had a laugh at that and then a few hours later I got ending G and that’s the joke ending you want.

It’s kind of uncomfortable to hold R1 the whole time you’re meleeing but I can’t ignore how much faster you kill guys doing that.

Iput it on R2 but​ I have been very tempted to try the auto-shoot chip because ugh.

it’s not too bad on my hands for whatever reason but it is definitely a bit jank

hog drifting…

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I just don’t shoot while meleeing. partially because it feels awkward, but mostly because it looks awkward. I’m already basically just button mashing, when you add a hailstorm of bullets to that I can’t even tell what’s going on

I might keep constant Pod shots like, half the time I’m landing melee.

After 15 hours I’m still not sure where I like the Pod Programs assigned.

Now compulsively clearing all sidequests before the third run.

this game is a very very effective distillation of square’s “brand” in a modern context btw

I know that virtually everything they did between 2000 and 2016 tried to be that but often tried too hard and was rather kludgy but I don’t want to let that go unmentioned as part of the appeal[quote=“botagel, post:296, topic:3542”]
Bullets are a LOOOT more lethal in this game than they were in Nier 1, which makes some fights more interesting but also makes it complete bullshit when giant enemies shooting huge clumps of bullets turn 180 degrees in a handful of frames to blast you point-blank with bullets when you’re trying to run around behind them to flank while 9S attacks them from the other side. Okay, I get it, I Am Required To Deal With This Attack, you could’ve made this feel less like bullshit.
[/quote]

yeah this is one of many “it’s just not worth playing on hard” reminders, even though the one time I cleared the demo on hard it was actually really compelling having to play more conservatively, the checkpointing and the repetitiveness and the relative cheapness over the course of trying to clear the whole game does not earn it

It’s struck me recently how Nier in summary sounds like some grade-A Kingdom Hearts nonsense (gestalt/replicant, heartless/nobody) but a bunch of different aesthetic choices and cleverness makes it work. Not that gothic lolita murderdom android is that far off from Another Side Another Story, but it’s juuust on this side of stomachable.

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yup! the first game even moreso; this one has gotten far enough away that it’s not quite as evident

I find this game completely gorgeous despite bad polygons / textures because 2B goes through it so fast thanks to the insane running speed and generous movement options. The same thing applied to Nier 1 really.

This might be similar to how something can be very funny through a constant barrage of average jokes

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the run speed is like one of the best things about this game. it never gets old. basically outside of a couple filters and effects, all the environments in this game are like high PS2 level, but the characters and animations are top notch. that’s good enough for me, graphically. it knows what it’s doing.

jesus what. as if I didn’t know I was slow at video games. my save file at the end of loop A is 21 and a half hours.

Felix runs through games quickly. He so the guy who beat Yakuza Zero in like 20 hours; I took 60.

Loop A took me about 15 or so, but I did almost all the sidequest I could.

30!

30 is pretty much my natural limit for anything but I’ve found that I get there with most “long” games without having to really try