I started playing Drakengard 3 yesterday and it is a brutal joke in many ways. The fourth wall is very thin in this game often times at its own expense. The game it self can barely keep itself together. Frame rate and screen tearing all over the place and a camera that can not handle corners at all. The combat feels like a solid attempt at trying to do some good things but the game struggle to let you take advantage of them. There’s a parry mechanic but the start up of the guard is so long I can’t get a feel for where the actual window is so you’re better of just dodging.
The story and dialouge is pretty dense with debaucherous black humor that I can’t help but feel this was a hell of a project and the script was the only way for Taro to have fun with it.
I got ending H without meaning to and it was hilarious and kind of a bummer. Save early and often is advice I haven’t followed outside of Microsoft Office in years.
I just don’t shoot while meleeing. partially because it feels awkward, but mostly because it looks awkward. I’m already basically just button mashing, when you add a hailstorm of bullets to that I can’t even tell what’s going on
this game is a very very effective distillation of square’s “brand” in a modern context btw
I know that virtually everything they did between 2000 and 2016 tried to be that but often tried too hard and was rather kludgy but I don’t want to let that go unmentioned as part of the appeal[quote=“botagel, post:296, topic:3542”]
Bullets are a LOOOT more lethal in this game than they were in Nier 1, which makes some fights more interesting but also makes it complete bullshit when giant enemies shooting huge clumps of bullets turn 180 degrees in a handful of frames to blast you point-blank with bullets when you’re trying to run around behind them to flank while 9S attacks them from the other side. Okay, I get it, I Am Required To Deal With This Attack, you could’ve made this feel less like bullshit.
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yeah this is one of many “it’s just not worth playing on hard” reminders, even though the one time I cleared the demo on hard it was actually really compelling having to play more conservatively, the checkpointing and the repetitiveness and the relative cheapness over the course of trying to clear the whole game does not earn it
It’s struck me recently how Nier in summary sounds like some grade-A Kingdom Hearts nonsense (gestalt/replicant, heartless/nobody) but a bunch of different aesthetic choices and cleverness makes it work. Not that gothic lolita murderdom android is that far off from Another Side Another Story, but it’s juuust on this side of stomachable.
I find this game completely gorgeous despite bad polygons / textures because 2B goes through it so fast thanks to the insane running speed and generous movement options. The same thing applied to Nier 1 really.
This might be similar to how something can be very funny through a constant barrage of average jokes
the run speed is like one of the best things about this game. it never gets old. basically outside of a couple filters and effects, all the environments in this game are like high PS2 level, but the characters and animations are top notch. that’s good enough for me, graphically. it knows what it’s doing.