10 years old today
Yeah, the original Zelda was first conceived as a dungeon builder, but then they found out that it wasn’t very engaging.
New immersive roleplay experience opening in a Tokyo gallery, themed after Drifting Classroom.
The article is pretty vague about what it involves to avoid spoilers, but it says participants will have to decide what they are willing to sacrifice
Umezz really was the best to ever do it
no
def has vibes of this
kart racer in that screencap ![]()
that ad made blur seem so offputting and lame at the time
but now i am kinda curious about it
wasn’t there a (not very flexible, since i think it’s just mashups of preexisting rooms) dungeon designer in that switch Link’s Awakening remake?
i never heard anyone talk about it, so I assume it’s not very compelling.
but yeah, Zelda maker is one of those things that sounds like a no-brainer when someone first thinks about it, but thinking through what it entails makes it fall apart quickly. the best Zelda dungeons have some unique ideas or gimmicks that would be hard to replicate with a series of user-implementable components. and also clearing a Zelda dungeon is always in service of something larger, and that integration is key to why they work. Mario levels are fun to select from a menu and run around in. that’s not what you do with Zelda.
and if you were to try to integrate that into a Zelda campaign/overworld maker, too, you open up so much unruly complexity that you really should just start trying to make your own games or get into rom hacking.
the next generation of consoles are going to have some fucking hilarious prices
doesn’t have a reason to exist at that price, but the one thing we’ve learned the last few years is that people will buy hardware at any price for some reason, so I expect them to be sold out for 3 years straight
NON EDIT: can’t believe I wrote all that shit without remembering
(a) Zelda Classic, which has been around since 1999, and is still around, and apparently also embroiled in some amount of FOSS/GPL drama that I can’t bother to parse. I have downloaded this multiple times over the last 25 years and always bounced off it within 20 minutes, and also never felt compelled by any user projects I checked out.
(b) Zelda Legend Maker, a project launched in response to Mario Maker, that got a lot of press and then naturally hit with a cease & desist by Nintendo, changed identities, and apparently fizzled? Or became a standalone game called Runiya that had an alpha released 9 years ago but is allegedly still in development? Can’t find a proper website for it, and the Wikipedia page is thin, and ends with the hilariously damning-with-faint-praise line “Ben Reeves of Game Informer called it a ‘fun little project.’”
I wanna make some kind of comment on the Steam Machine but my feelings are a mix of “lol lmao” and “welp” and “sounds about right, given everything”
i’m just hoping the hardware I play stuff on currently lasts a long time
I want to echo Steve’s thoughts in the conclusion portion of this video (timestamped)
it’s a cool little thing, you actually can’t do too much better at current market prices yourself and certainly not as a cube but also it’s not a great value and at the same time, any computer is not a great value
but hey let me frame it like this
it’s only a hundred bucks more than a Steam Deck
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I get that the price was unavoidable but it still feels like performance isn’t really good enough vs a 9070 when that’s going to be what the next console generation is based on, directly competing with consoles is just not great
yes there should be more GPU in the cube
instead of being a 1100 dollar toy, it should’ve been a 1600+ dollar toy
Tangentially related to this Zelda Maker talk, I’m reminded of the Metroid 1 fan remake Planets which has a custom world generator (“Enigma”). The way it works is that you can create a bunch of your own individual rooms, or download a bajillion rooms made by the community. The authors of each room are expected to define the progression logic between every door and item in the room, which the game can then use to generate a (hopefully) valid world. Rooms and generated worlds can then be shared as standalone files.
I recall it working pretty well. Rooms are small enough that they aren’t intimidating to make (and limit the amount of cruelty people can inflict), and the generated worlds were usually well-sized too. The main issues I recall are having rooms with incorrect logic in your library could ruin worlds, and that world generation needed a certain proportion of utilitarian room types (dead ends, [ and ] shaped rooms, etc.) in order to succeed. Regardless, I think it’s an interesting system and these other thing-makers could stand to take some notes from it.
Unfortunately, much like SM Map Rando (its closest point of comparison) I fell off of it rather quickly, so I think you have a point there about the limited long-term appeal of this sort of stuff. On the other hand, I believe they have a racing community that still does weeklies, so it’s impossible to say if the idea is good or bad.
I’m just going to continue being a dick about this
the closest point of comparison I can think of in terms of being a capable games thing, the Framework Desktop, the bottom SKU with 32GB of ram and no storage and a lesser GPU than every other Strix Halo thing you hear about, for the mainboard - just the mainboard! - is 970 dollars. you still have to buy a case and storage and a PSU and you’re getting nearly just as unupgradable computer as the Gabecube
the one you probably want, with the 8060S graphics, which mind you is still only around a desktop 4060, is a 700 dollar jump in price - for just the mainboard
I need the collective groaning about this to get some perspective



