Trying and failing to imagine a God Of War live-service game
âA shocking end for a well-respected studio.â
âtheir superb recordâ
i live on a different planet from everyone whos ever picked up a controller, im not celebrating their closure i just do not understand what people want
feels really bleak that even companies that primarily secure the rights to remaster solid-gold, no-way-to-fail hits canât escape the axe these days
Sony even particularly likes reusing graphics pipelines from across their studios (thatâs why God of War and Uncharted have always had somewhat visually similar animation; theyâre as good as anyone at this scale is at âhow do we economically pool work from these mega projectsâ) which makes it extra weird that they couldnât figure out what to do with a studio thatâs like 50% graphics programmersâ I suspect they really just didnât know what they were doing by buying them, these people were not in the loop with the LA studios that have the elite mocap pipeline &c., and they had no way of getting in the loop so they raked hard by the mandate to make live service games that lasted all of 3 years
Remember when facebook made everyone âpivot to videoâ and it was because they made up a bunch of analytics? I am wondering if thatâs why everyone went with Games As A Service because all the metrics were made up.
With unyielding rage and despair, yes
no question it was at least partially that, it also looks on paper like a way to get per person revenue up but basically never works out that way
though like, I also suspect they wanted to stop being the remake studio, not least because thatâs a hard sell, which is probably doing a lot of perceptual work between both âeverything they did was great!â and âwhy would they make an online god of war gameâ
out today btw
Videogames make more money than film and tv and yet nobody can make a profit from it or remain in business!
well if you ask the accountants, films donât make money either
This news is how I learned Bluepoint wasnât the team assigned to the God of War trilogy remake.
weâre going to learn that Sony rejected their pitch to remake Bloodborne in favor of the cancelled God Of War live service game lmao.
Jeff Gerstmannâs podcast from yesterday doesnât touch on this, but just the collapse of the industry lately in general - studio executives got stupid during COVID, pumped a ton of money on bets when more people than ever were playing games, and then the pandemic (mostly) ended and things did not shake out like they expected, so a lot of projects started then are either coming out and flopping to impossible expectations or getting canceled outright.
Seems bad.
(Anyway thatâs not anything anyone here doesnât already know, it just seems shitty! The people at the bottom paying for the fuck ups of the top, always and forever)
I am curious if there were 2020/2021 pitch decks from these CEOs that actually claimed that all in-person entertainment was about to end, and they were going to claim all that attention.
this is cool
Between the economy being shit and short form video people are playing fewer hours of video games than even before than pandemic
Hey at least with consumer hardware being completely ruined by tariffs and AI we might see studios chase fun new stuff instead of more and more graphics since weâre stuck at this hardware target for the next decade
is this game good?
I bought Xenoblade 2 on the recommendation of someone and ultimately gave up on it pretty early on, but I feel like this one is regarded somewhat highly?