I don’t think kids are more susceptible to hypnosis than adults, but some adults definitely have a harder time accessing the full extent of their imagination. We can probably all remember being fully immersed in imaginative play as kids. Once we’re not being encouraged to play like that it can take some practice to get back the ability, especially for people who don’t do any kind of creative/artistic expression for fun.
What an interesting video. It’s a fantastic fable to teach certain hypnotic concepts - I kind of want to include it in my “how to give a suggestion” class now. Thank you!
This kid had what is called an abreaction (an unexpected reaction to something in hypnosis, usually bad.) This happens when someone’s brain takes something in a weird direction bc of their own context. He made up a story about what was happening bc he was missing information about how hypnosis works; he thought the suggestion was something it wasn’t. This is why we tell new hypnotists to be very specific!
The fact that his parents and the doctors made a big deal out of it legitimized the story and thus reinforced the suggestion. Trying to pull his hands apart acted as a “convincer” - we do exactly this when we want to prove to someone that they’re actually hypnotized! If they had left him alone it would’ve resolved on its own quickly.
All suggestions will fade on their own if not used.
i was just thinking about how basically the same thing happened with shenmue 3 and ff7 remake , the moment they got too tired to be zeitgeist references they materialized.
seems a bit weird that this thing would be a secret, though? wouldn’t valve have needed to hire people who make video games to do this thing? I don’t think it’s supposed to be a CS map
edit: well I guess they made alyx, I forgot about that
the old ones were happily abstract enough that the irreconcilable frictions (total subjugation of pokemon) of the underlying premise could be ignored without much effort
as the games continue to shed abstractions (albeit notably more slowly than is usual for game modernization in the last couple decades), these frictions emerge more and more prominently
i don’t think i’m supposed to get the gnarly feelings i get in the modern stuff (e.g. Legends Arceus). game freak usually tries to nullify the darkness a bit by having a chipper exterior and largely just outright ignoring the friction (pokemon and humans live in harmony here in lumiose city… ignore the power dynamics… IGNORE THEM).
sometimes some of the games play into it a bit - i will say i do like how in legends arceus you are threatened with being left alone to die outside the city walls if you don’t complete your proving test successfully - but i find these moments relatively rare, and not sufficient to address the “elephant in the room” as it were. isn’t there also a bit where the villains in Black and White have a pretty good point about pokemon/human relations? can’t recall entirely…
still, i also kind of like this uneasy situation. we’re enslaving these sentient beings to fight for our pleasure, we just pretend it’s all kosher… it’s fertile ground for game freak to do something far more subversive, i believe… but let’s not hold our breath
I’m just a little disappointed about the recycled starter trio tbh
Also LOL at that combat because apparently you can just circle strafe around half of the attacks, who cares about type weaknesses when the AI never hits you
The hope would be they eventually cater to the more fun headcanon of the collective fanbase a la Sonic but it seems unlikely given how small a part of the pie the actual Pokemon games are to them. I mean get a load of these wall textures. They do not give a fuck (in the way I kinda wish a lot of other huge budge franchises would)
yet another reason dqm is better than pkmn - monsters only join you if they respect you (i.e. you feed them and also kick their asses really hard), they live on a free range farm instead of being stuffed into a computer, and humans/monsters are almost always at odds in some way plot-wise. so it feels more like convincing someone to join your side of a war vs. enslaving innocent animals using advanced technology and forcing them to fight their kin
also they return to the wild when you breed them, so most monsters end up being free anyway!!
Nothing about the way the world of Pokémon is structured gives credibility to the idea there would be free and widely available monster storage and healing services.
There isn’t a single thing about this trailer other than the people’s names attached that gives me any confidence, although I will grant that trailers are usually made to not appeal to me on purpose