The writing/storytelling/dub/character designs are abysmal, seymour and tidus’s dad are lame as both characters and subplots, and I am just kind of neutral on blitzball. But there were a couple good kernels of ideas hiding in the game–I still think a giant typhoon monster called SIN, a game where you on a pilgrimage and solve puzzles at temples while uncovering a corrupt church, and tidus’s whole origin story/zanarkand made the game kind of mysterious and interesting. I like the idea of a jrpg being completely linear with a good ludonarrative justification but I admit they just didn’t have the material to pull it off without being boring. I can imagine a much better game with some of the same elements I guess. Also some of art direction is very unique and cool, I like glowy magical new millennium asia with all those steppes and coastal cities.
Clicking around on a longplay video now, I imagine experience of actually having to play this game is way worse than I remember (I was 12).