It bothers me how weird the movement looks on the 2D screen because it tries to approximate the movement that’s happening on the other screen. No 2D game (DQ or otherwise) moves like that.
The people wanting dragon quest ps4 are the same people interested in super nes dragon quest. That shit has been done and done well. But some people just want it done with new techniques hoping it’s better. I can’t fault them. I am bored with them. And that’s pretty much it.
dragon quest will tear us apart again
when tension attacks run high
and medicinal herbs are low
and you’re changing your slimes
but kasizzle won’t grow
surprised more people aren’t offended by these vanilla af party designs
DQ11 looks good
Will play it if there are no random battles
Is this going to be Sugiyama’s last soundtrack before he dies
Toriyama thirty years later
i don’t understand complaints about the ps4 version. are they from people that didn’t like dqviii? are there people that didn’t like dqviii?
Can we take a moment to appreciate that the entirety of the demonstration for PS4 DQXI in that vid is just a guy standing and riding a horse very slowly/not slowly
As weird as this is, it’s pretty nice
yikes
Just read that myself. Ouch. I guess we can rule out healthy third party support again this time around.
But if Nintendo can keep bringing quality software from their own studios and their business model allows them to keep doing their own thing regardless of what Microsoft/Sony are doing then, eh, who really cares? If Nintendo can maintain their own market niche (or maybe even completely other alternative market) where they can do what they do and still be profitable then more power to them. At this point I’m kind of really appreciating that there’s a video game company that is steadfast determined to always try and do something different, even if it usually bites them in the ass eventually.
i don’t know why people keep waiting for gamecube 2. that “nintendo caring about cutting edge graphical fidelity” stuff was almost 20 years ago
it’s more that they need to not narrowly fuck up. the Wii U’s GPU was kind of fine, but the CPU was a trainwreck. the Switch appears to be using something other than the newest Nvidia chip which is the only one that really makes sense…
gonna get a switch so i can finally play pokemon on the bus
wait
How would this architecture make them fuck up? I’m completely ignorant on the subject.
Did the Wii U’s CPU being bad make a game that came out worse than it had to be?
Is the old Nvidia chip the Switch is using radically different or harder to develop for than the newer one?
What is the theoretical downside here besides loss of direct Xbox/PS4 ports?
it’s actually not as significant as I thought because apparently Tegra X1 was a 20nm part, and I didn’t know nvidia made any 20nm parts – their past two or three generations of GPUs were all 28nm because 20nm yields were difficult and mobile chips had priority, and that made their 2016 generation of stuff going down to 16nm a lot more efficient. 20nm -> 16nm isn’t as big of a deal.
and given that, the massive clockspeed reduction on mobile isn’t actually that surprising, since the Tegra X1 was always way more thermally optimistic in its design than really made sense for a mobile part, particularly something that would fit within nintendo’s expectations of form factor and battery life (albeit I though that was because 28nm, so knowing that it still has those issues at 20 is kind of yikes).
but all of that being said, the Wii U’s CPU was actually a huge issue; it made development much more difficult than necessary, and dampened publisher enthusiasm. among the titles that were actually released, it didn’t cause any real harm beyond pushing framerates down closer to 20 than 30fps in some cases, but shipping something that was half as powerful as the 360 in 2012, with a less capable architecture, definitely didn’t help.
as for the switch, the whole point is being able to target a spec relatively similar to other, financially sustainable targets, so that devs and publishers aren’t taking on a lot of risk or irritation in trying to optimize something for it. that’s probably not gonna happen at this point – at best it winds up at like 2/3 the power of the bone when docked, and 1/3 when not docked, which isn’t quite at “maybe it can run the 1080p games at 720p” levels. it also means that GPU-wise it’s only about double the WiiU so it’s a good thing the CPU is a lot less bad!
the good news is that it’s not so exotic or terrible as to not be e.g. a unity build target, but that also depends on nintendo having a sane policy toward small/independent devs
Like tablets?
the amount of game development focused on dedicated tablets right now is almost nil, though. android tablets barely exist and iPad games are almost exclusively upscaled iPhone games