I’m making some nice progress:
Metroid Alpha is a graphics hack for the European version of Metroid. It has some minor level design changes in Brinstar, but is otherwise the same as the original game.
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The PAL version of of Metroid’s soundtrack is subtly rearranged to accommodate the slight differences in sound hardware between regions. If you ever wanted to hear the difference, this hack is a decent enough excuse.
Metroid Omega is like Metroid Alpha, except on the opposite side of the Greek alphabet. It’s a graphics hack with some level design changes to Brinstar (though in this case, it is explicitly a challenge hack). For some reason I didn’t take as many pictures of it, even though it is more conventionally attractive, so to speak.
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It looks like Metroid Alpha borrowed some graphics from this (namely, Samus, the bosses, and the chozo statue). Odd bit of history there.
Metroid Captive is an almost good hack that looks kind of incredible.
I love any take on the series that imbues the Metroids themselves with this degree of agency and malice, rather than just being tools for other powers.
The hack itself does some rather clever things design-wise, particularly with door blocks and screen-wrapping. However, I feel like it’s too clever for its own good in places, and thus ends up more frustrating than it intends to. It probably could have used just a bit more playtesting.
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You’re guess as to what this ending means is as good as mine:
Metroid Master
This made me think I was going to get a beefy challenge hack, but actually for the most part the difficulty was rather well-tuned (bar a nasty soft-lock halfway through Brinstar).
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I got a chuckle out of this ending: