I am nearing the end but it’s a lot longer than I thought it’d be.
Spoilers and random thoughts from Montario onwards into the endgame.
Louis’ assassination attempt all happens quite quick and the plot really goes into overdrive after this.
They don’t really discuss the possibility that Louis might get someone else to perform the curse given he gets people (including you the player) to do his dirty work for him, or that any number of anti-royal parties might also want the prince dead. Poor Eupha loses her religious relic and is complicit in assassinating an ‘innocent’ guy.
Strohl might as well be the protagonist, in almost every scene where the party are talking to other major players he basically talks for everyone. He also has the most direct connection to Louis in terms of revenge.
Rella’s whole arc is kinda rushed through as well. She does a heelturn, admits culpability, forces the party into a bossfight, and then helps them once they win, and goes on to die in the span of like 2 hours. This bossfight is also another bizarre pacing decision. A dragon boss with no way to grind (unless you go back to a much earlier save). Yes, fictionally I can’t grind on the ride over but goddamn the last opportunity was like 2 hours ago. They also give you the berserker right before a boss that has a major nuke spell it is weak to. Why? Anyway, Louis ain’t dead so you gotta go fight him even though it’s clearly a trap. He’s just clowning on people with trick cards the entire game but I kinda like it. Competent villain is best.
A neat thing that happens in Louis’ fights is: Louis is not fully honest in his first fight, when attacking he says ‘I strike…’ But then in his challenge he says the full deal ‘I strike, to kill!’. Unnecessary detail that makes the earlier fight seem even more sinister in retrospect.
If I had to criticise one aspect of Louis as a villain it’s that we don’t really see a lot of what he’s done that is so much worse than any other high-ranking elite. Most of the time he just says he’d be willing to do some terrible thing but no-one has actually provided much specific evidence of his crimes. Yet the party is committed to his murder. They kinda deal with this by the endgame but early on it seems odd this isn’t more clearly shown to the player.
The whole reveal of the world you’ve mostly guessed by this point but it was nice to have it explained at the Elda village. They do some Cloud/Tidus stuff with the protagonist which was neat but didn’t really hit very hard for me. I’m glad for the restraint in showing the backstory of humanity. Was expecting some overwrought flashbacks to a science lab or something but it gets told in the same way any ancient legend would. Just fragments and murals. It does seem somewhat improbable that the church could cover up the past to the extent that they do but w/e.
The final stretch of the game invokes bloodmoon red sky making the game’s environments even muddier to look at. It’s a trope I really hate in games since it kinda ruins a lot of places which are otherwise nice to hang out in and then you are irreversibly stuck with dark skies for like 15-20 hours. Alan Wake 2 is another recent offender.
This endgame is one of the more unusually paced parts of the whole thing. Because the amount of things you can do at each story section can’t really drastically vary, especially since the game gives you ample time to do all sidestuff prior to this final month, you are coming in somewhat underpowered no matter what. In the final month the game effectively says ‘OK you gotta grind a lot now, here’s dozens of sidequests and enemy gauntlets go nuts’. I kinda appreciated it at first having felt like there weren’t enough optional dungeons to just while away the time in but now it’s too much.
The pace of story/journey/combat was more balanced in the mid-section and now it’s just pure combat/social link mop-up. I’m sick of doing the coliseum. Yet, when I go into the endgame dungeons, I am still getting rocked despite having mastered a whole bunch of archetypes and gotten seemingly super-powerful gear. You do so much fiddling sometimes to find the one ability that hard counters an enemy/boss. It quickly reveals how poor your earlier choices were if you cluster a party member’s archetypes in very specific ways, say like having someone take on too many damage-dealing classes or support classes. It also gets stingy and unpredictable with the bonds.
You have increasingly less opportunities to get royal virtues levelled up given how valuable time gets at this stage and some characters suddenly require you have 5 in a virtue to progress their link without any foreshadowing who requires what virtue. Eupha is my favourite character/party member and her bond progress requires 5 wisdom, something you can only get repeatedly in the endgame from sitting in the bench in Grand Trad. That’s 4 half days (or 2 dungeons/4 bonds) wasted to getting past that one hurdle.
All of this together has contributed to the final stretch feeling like the biggest chore in the game and you have no idea if the time you’ve spent is really optimal until you get destroyed at the end of a lengthy dungeon against a boss than can summon 6 turn icons. I could redo the entire month with an earlier save and a more optimal plan but fuck… Man can only hit the skip button so much.
I feel like I’ve had a big argument with the game. It’s not enough to end the relationship but I think we need to have a break from each other for a little while.