m2:ros

I was investigating how doors work, but was slightly confused. They had code that differed depending on if the door was hit from the right or the left, but I didn’t see any code path that would allow them to control which direction they spawned.

After just a little poking at some ram addresses, I discovered the terrifying truth:

image

lmao

turns out that the left and right door caps are a single object, conjoined at all times

compared to what i’m used to with these games, this is a bewildering (brilliant) solution to this problem

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