Yeah, I only played the demo of Superman Returns and wasn’t too keen on how it played or how they visually tried to straddle the line between the animated series art style and the movie’s.
I think we got pretty close with the late-PS2 open world games. Hulk: Ultimate Destruction and Spider-Man 2 are very close to as good as those characters can get. Batman will be problematic because no one’s figured out how to make ‘be a detective’ interesting and a mainstream target will have to compromise any stealth systems (see: thread where we all complain about how boring Arkham is).
Iron Man should be a perfect blend of mech and flight games and the recent Sega game was aimed in the right direction but just not very good and very rushed.
It’s funny that super heroes are now much, much bigger IPs than they’ve ever been at exactly the same time that game budgets have grown too large to make licensed games worthwhile on consoles. Warner Bros might dip back in if they ever figure out their movies but Disney seems content to just kick their game licenses every once in a while to make sure it’s the highest dollars/investment ratio possible.
What are the good original superhero games? Prototype, as discussed, is almost one (but I seriously can’t enjoy the aesthetic of freedom and power in a world that gross; we can take ludonarrative dissonance out of storage and wrap it around Prototype). Gravity Rush hits the aesthetic! and I’d love it a lot without the tilt controls so maybe the new one will be great.
If we broaden past the ‘superhero’ aesthetic, we’re talking about ‘open-world beat-em-ups with powerful traversal’, broadly.