I think we’d be a worker’s coop. We could develop and publish our own games but we could also function as a “mere” publisher for games members make. It really could be something we work out on a case by case basis.
My original idea was that the coop would provide an organized system for connecting our various skills (game design, making people uncomfortable at parties, crying into our pillows, programming, art, etc) to one another in a context where otherwise challenging issues like compensation and profits could be worked out amicably.
And to pool our resources so as to make things like hiring artists/developers or spending money on advertisement easier. If we all bought in at 20 bucks, or if we had an ongoing, small, membership fee (say 5 dollars a month) then we’d pretty quickly build up a nice war chest.
It would take trust and good will, but we could then democratically decide which projects to focus on and how to direct our funds towards them. Like any cooperative endeavor, this entails some sacrifice on the part of individuals for the greater goal. But it could work!