jonathan blows the witness

i can’t believe you managed a tmkfpost about dick doodles :B

I can relate to the rejection of/disgust at “maleness” from a young age. it’s why i’m now genderqueer! that said i’m also bi sooo it’s safe to say i’m okay with dicks

I had a friend in college who was an RA and she put up a big sheet of paper on the wall of her hall for people to draw their dicks/boobies/etc. on instead of on the bathroom mirrors and stalls

Yeah, I’m nonbinary myself. I was mostly joking in that previous post of mine, but I’m glad it led to those gender posts, because they were super good.

I am entirely comfortable with my bog-standard masculinity and – to quote stuart murdoch – heterosexual to the point of boring myself, but I still think they were good!

I’m planning to spend most of my evening playing this game. Puzzles were sort of rolling around in my head at work. I’m very excited to see what else is in the swamp area! That’s definitely been my favorite sequence so far; maybe because it sort of reminds me of Slitherlink or Picross.

Oh, I want to figure out the tree temple, too. I got stuck on what I think is the last puzzle in that area.

My evening is set, too.

I have a craving for novelty in exploration so this game is holding my interest like very little else in a long time. I also enjoy the puzzles intrinsically, which seems to be the determining factor in enjoying the package.

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This post was flagged by the community and is temporarily hidden.

Studies have shown that huge throbbing cocks are one of the most exciting things for straight-identifying men when watching porn

Penises and butts are cool

I dunno about this game but it sure seems like a lot of people were ready to instantly damn it to H.E.L.L. and back again because Blow has said a lot of stupid stuff (??)

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I’ve got seven boxes now, ie enough for the endgame (314 puzzles+64), will try tomorrow. I’ve found exactly one frustrating puzzle so far, in that the placement is really finnicky (EDIT: looks like it may be a bug, other people are encountering the same issue). I know i’m doing the right thing as I completed a harder variant of the exact same puzzle but for some reason it just does not want to place the line where it should - I see it jumping back and forth.

Well, there’s also the fact I’m color blind so a recent wave of puzzles that rely on red/green icons have been a problem. Otherwise, still super enjoyable.

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Good work! I’m super envious; this work schedule of mine limits me to about two hours of play a day. I am guessing that the glitchy path is one necessary to illuminate a symbol on an obelisk, solved while on a boat?

How much time have you put in so far?

I find this game super peaceful and almost meditative; I’ve got 5 hours in and 160ish puzzles done.

I don’t even know how you check how many puzzles you’ve done

so yeah I’ve played this a bit, at any rate. I like how you can just leave a puzzle to go somewhere else. my attention span for a single spatial puzzle in front of my face is pretty low, and I would rate myself as Bad at this kind of shit, so that’s appreciated.

but no, I don’t think a game where you walk into signs that say DO PUZZLE HERE can be as good as Riven. presumably it comes together a bit, as this thread has hinted at, but it’s still too clinical in the moment to moment. I need to see how the island develops as an actual construct. there’s an optional string of puzzles at the beginning that felt fun to find, but the end result is just a door opening that doesn’t seem to do anything and an einstein audio log. zzzz.

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Press “load game” and your save file will be named with how many puzzles you’ve completed.

I know how the tetris pieces work now!

though I’m stuck on the third in a string of four of them…

at like 119/3hrs, by the way.

Oof yeah, those Tetris puzzles get rather tricky, especially when they add the empty blocks. I had to walk away from that area and tackle some other types of puzzles to clear my head a bit.

It feels like they take a lot of spacial reasoning to do them in your head, and graph paper isn’t terribly helpful either because of how dynamic they can be.

I really like how they introduce you to the different facets of them through example and counter-example. There were multiple times when I thought the initial state was impossible, and I had to rework the rules of them in my head to cover that case as well.

I like this part where every time you fail a puzzle you have to redo the previous puzzle in order to repower the one you failed

(I don’t like this part)

wait I did it I shot a laser

but there are puzzles that I can only assume are optional around here that seem more interesting than the ones I did

Yeah same here, I even got stuck for a few minutes on some of the early, extremely simple Tetris ones, completely stumped as to what I could be missing. It turns out I had mislearned an incorrect rule from the earlier panel, and I was unable to conceive of the true rule (which is pretty damn strange really). I like how the complicated puzzles in that area have you perform elaborate mental gymnastics to finally produce a simple-looking, also non-sequitur looking line.

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hmm, the bonus puzzles in this area appear to do nothing when you complete them. rip.

Oh, I don’t want to derail actual game discussion at this point, but it honestly just seems like he’s tackling a laundry list of pet peeves. Some solutions are really cool, IMO, and some are just kind of the same thing with a syntax that is slightly different because the original annoyed him.