#j

“the potentially-first level yet unstarted should be immediately striking and dramatic and different from the normal platformer first levels, not like that totally won’t clash with how starting-out is also obliged to have a gentle physics introduction right, and it’ll be fine anyway since this is a challenge pack of some non-existent game’s bonus world right”

paired with even more depressive non-functionality working on this has broken the monthly output, ugh. also feels like cheating, practicing alternate paths with (diagonally, mirrored) symmetrical layouts plus gravity