When this first came out I got economizers and leveled ultima up for every single character
Kefka will have to wait with this thrown out back. But I am at Kefka’s doorstep. It is very very easy to party wipe in this last dungeon. Important to play safe and slow. I should probably teleport out and spend all my money on consumables just as I need them. I mean I also have ethers and such at the ready. But feel like I want to keep MP topped off.
My two party members sitting out are Tina (didn’t recruit) and Gau. Gau is just too unpredictable. He requires me reading a big list of monsters and remembering what they all do. Great for specific cases but when I am fighting a Behemoth, Marlboro, and small dragon in one fight I can’t take the fit one solution.
I know my main party is Locke, Relm, Shadow, and the yeti. The yeti is such a beast when paired with his specific accessories.
Maybe tomorrow Kefka!
Next up: Anime.
Gundam F91
This is in the first 10 Super Famicom games so judge thusly. It’s a tactics game where you only control the gundam and your allies and enemies move as you do. When you get close it switches to a cool battle system. You are actively navigating by radar. When the Zaku or Gegururu is in range you hit confirm which brings up your weapon select. Choose between head-machinegun, rifle, or saber. Then you see a little scene play out. Usually you miss. You miss so much. Just constantly missing. I can’t tell if I am trying to attack at the wrong time or there is Paper Mario style attack confirms considering how Active actually choosing attack is. I managed to get to the second battle on real hardware. Then showed it off again with friends in retroarch. We all collectively agreed “this would be great if it didn’t suck.” Maybe I was doing something wrong to miss so much. I should look and see if there is some kind of sequel. The radar active movement is such a neat system I have never seen. Both it and the DBZ game have some very fun visual flourishes because Oh My God We Have 16 Bits! Like a cartoon on my tv.
J-League Prime Goal Soccer by Namcot. This is fun playable soccer. It has this great logo of Pacman and Namcot with the pacman theme when you turn it on. What a shock Namcot made a good game. Best of the 3 Soccer games I somehow ended up with in cartridge form and remember I don’t even like soccer! I actually did choose this one because it is always in the junk bin and I figured I would give it a try.
First off I brought my Mister to America and it maybe broke, oops! Hope it is this 5 dollar fix and not the 60 dollar fix.
Heisei No Monogatari Bow
This is a pretty neat Breakout clone. The first map we played was extremely interesting, the subsequent maps were much worse. But it is also a versus Breakout with tennis swings. Everyone should play this game and find something to steal from it.
Zig Zag Cat
Don’t know why it’s called that. It had a lot of story at the beginning and I zoned out and talked to my friend instead. When I snapped back into focus (on the game) they were walking around a town after playing breakout for like a second. It seemed bad.
Shinri The Game 2 Magical Trap
First off this is one of the secret great SFC soundtracks. 2 this game through one psychological (Shinri) question destroyed my friend. They had to go lay down. I had to both laugh and be concerned at how the game eviscarated them. Maybe I’ll find out something about myself when I play it.
Look I got sick. Sick enough to play Chrono Trigger in Japanese!!! There is an early scene that best shows off how it would be hard to translate. It’s no secret Chrono Trigger is great.
The first enemy you fight is a Toriyama green goblin guy. Hearing Mitsuda/Uematsu music, Horii and Sakaguchi story, Toriyama art, Dragon Quest NPCs. Squaresoft artists showing their mastery of the Super Famicom. The whole thing has such breakneck pacing for the first four hours. Too much stuff happens. And then it settles down and opens up and let’s you figure out the story.
I just re-forged the Grandeon and gave it to Frog so we can defeat the Demon King. According to a GameFAQ I am roughly half-way through the game. I think this will be the time where I try to see all the endings. I never did that. I think I’ve just played the game straight through twice. I guess most of the endings are Fight Lavos Now.
I love you’ve met two people that may exist outside of time. You’re not the only person living like this.
Spriggan Powered
This is not Spriggan. Or it has something to do with Spriggan. Anyways this game will melt your god damn eyeballs off. You can’t believe a fucking Super Famicom is showing you something like this. It’s not a great game though.
Whatever the Macross Shooter is called
Owns. Beautiful, fun to play, would have destroyed me to own in the 90s as a Robotech fan.
Shiren The Wanderer
After insert/ejecting 6 times I got this to finally play on my Super Famicom. That the battery save showed no files meant I was gonna keep this just a casual play. I was really scared of a screenshot @Broco posted of a Shiren in Japanese and I thought “fuck trying to do that.” But it wasn’t that bad in practice on the first few levels, for 15 minutes, from a Shiren novice. If I do give it a serious go I’d probably go for it in English just to relax with it. Not sure I like Shiren to play, but it is an impressively good game and another game that I can’t believe the Super Famicom can handle it. That’s a running theme but remember I’m a Sega Genesis child, I played almost every PC Engine game in existence last year, and I was a co-host on a podcast that mostly played the weirdest and worst the console had to offer. Speaking of that:
Fune Tarou
I went back. It remains the worst Super Famicom game I’ve ever played. It produces only negative energy. I hate it.
Sailor Moon Puzzle Games
Finally got Lady Rude to sit down in front of the Super Famicom and play some puzzle games. She has a favorite from childhood. I found all of them inscrutable as a professional game player. I could not make sense of what I was watching. She hated the other two. One was about popping balloons. It seemed like Bust-A-Move but horrible. The music in the one she liked would drive you to madness.
Wild Trax/ Stunt Race FX
Some combination of the low frame rate and the FOV makes this game unplayable. We both got immediately sick and I remember watching Dylan play it months ago and having the same experience. I actually like most of it and wish it didn’t make me ill to look at.
Jaleco Big Run
What is it with Dakar Rally games? Also where did this style of game go? I think Victory Run is a better game, but there was something charming about the empty fun this provided. It is a pretty early in life SFC release. It has a worse night-time Headlights effect than BC Racers for the Sega CD.
Turtles in Time
I really like TiT. I’ve always like TiT. I couldn’t get the cart I bought to work so played it on my pirate cart 100in1. I then I thought about how the Mister or a PC is so much more reliable and identical to this 30 year old physical harware. Anyways I tried it one more time I after played 15 minutes on the pirate cart and it worked.
Maybe getting closer Emotionally to selling off this Super Famicom. It and the games have just taken up space for almost half a year now. But before that I’m gonna enjoy all the mouse based games. Should just order an everdrive and be done with it.
https://www.rpgblog.net/sfc-wrap-up/
@kurisu finished their playthrough of every SFC RPG the mad human. You can read their results and conclusions. Or dozens and dozens of posts about Super Nintendo RPGs!
Yam Yam
@dylan and I took a break from yelling at Final Fantasy Rebirth to play just a tiny bit of Super Famicom. I had marked this in the mook and we were not paying at all attention to it but you have a cute Platypus like creature called Yam Yam and there are JRPG town segments and then you play 3D Jump Runner/Space Harrier with YamYam. It seemed like one of those games that should have a translation patch and somehow doesn’t. I’ll go back to it when I am not dead tired.
Super 4WD
A seriously impressive Mode 7 racing game where you are in a big truck and flying over hills and stuff. It makes you sick to look at and controls terribly but what are you gonna do? Say it’s Impressive but Bad!
Briefly skimming the list, I see a T&E Soft RPG I’ve never heard of…The mad lad…
Ooh, fun. I think I linked to this in the PCE thread but this is mostly where I got my list: スーパーファミコンロールプレイングゲーム一覧
It occurred to me that I have no idea what this forum actually is…I should read some threads other than this and the PCE one.
what the fuck man i didn’t even know you could save cid
Welcome back to the year…of the Super Famicom.
I saw this tweet so decided to use my real Japanese. First the game mentioned in that tweet wasn’t in my romset that I could find. But it is a Nintendo Power (not the magazine) game so it is a bit tricker to find a rom of it.
So instead I tried the RPG where you play a kid in kindergarten Gokinjo Boukentai. Which the boxart always stands out behind the glass cases. I am particularly wary of any Japanese developed Video Game about playing a young child because you cannot trust Japanese Game Devs.
The first thing that happens is your mother slaps you awake and says “If you want to wake up by yourself just remember your mother’s hand.” Which well, cool child abuse to start your game.
The kiddo is starting their last year of preschool. The overworld music is particularly Earthboundy. You have a Cat that follows you around but also does Cat thing like rub its back on the ground or disappear for minutes at a time. During the week you do Dating Sim style stat raising then on Sundays (The one day off until like 1997 when they made Saturdays also a day off from school) you play a little RPG in town. I first had to do a mission for a Spirit only I could see to rescue his pedant from some angels in a cave. The Spirit who calls itself a God and is your save point also said to not tell your parents about him.
The next mission was help a classmate being bullied by a rich kid. This was tough because you really have to wander around the overworld and have no guidance where they are or where the shops to buy equipment with your allowance are. After you rescue them I had to go to their house which was another ordeal of just entering every house in town hoping it was the one.
Your mom is just focused on her word-processor, your brother has a soccer match, and your Dad is absent on Sundays. Typical neglectful Japanese family stuff.
The whole game is in Hiragana which might be easy the font is hard to focus on so I kept having to read stuff twice. All the dialog is stuff me with a small child hears every day. The adults are weird and gross looking. At the end of every mission your mom shows up to drag you home. The battle system is Dragon Quest except there is an extra step where you see your stats before selecting attack and I could not figure out why.
I’m not sure I’ll go back to it. None of it particularly grabbed me and again the whole time I am waiting for it to get creepy.
Maybe next time I’ll actually play Ihatatov Monogatari and been forced to confront actual literature.
Is this the ROM or am I missing a distinction?
Yes it just wasn’t in my romset so I didn’t play it.
I also tried the Legend of Zelda Goddess of Wisdom which is a semi-famous LttP romhack because it is supposedly a full game. As someone that was just reintroduced to the genius of Link Between World. This is not that.
The first dungeon had level design that was placing related things as far as possible from each other and there is only a single Zig-Zag line between them. Despite this I also somehow missed the candle that was needed to solve a puzzle. I saw the whole game before me and decided to turn it off because tedium does not amuse me.
The puzzle involved throwing bombs in the middle of a switch block puzzle to navigate around to light all the candles. I wondered if it was also gonna be timed, because wouldn’t that be fun?
I think I got slightly further in the other big LttP hack a decade back? I’ll try it soon why not. Or maybe there is a more recent one?
https://www.romhacking.net/hacks/3852/
Seems cool
LttP hacking is so cursed.
All of the recent ones on romhacking are like “I made this in 18 hours for a challenge, it is a complete 9 dungeons.” Seems bad.
tbh I’d trust those quickly-made contest hacks more than anything else made in the 2 decades prior.
I get that making a good zeldo is secretly much harder than making a good mareo or mergatroid but, like, it just seems like the collective knowledge of that community is way behind the other major SNES hacking scenes, both in terms of technical knowhow and aesthetic/game design sensibilities.
Further research shows the Gokinjo’s character designs were done by a woman know for making kids entertainment manga so I am maybe slightly more willing to take off the watchdog glasses.