That someday could be today! Or tomorrow!
…or today!
That someday could be today! Or tomorrow!
…or today!
space funeral 2
does hunniepop count as an rpg
I think HuniePop is more of a simulation, but the lines do blur there, so I’m not arguing it pretty hard.
I think what most of these have in common is working with a tiny-to-non-existent budget and limited assets to make something interesting. Granted, I counted Undertale, but it had a successful Kickstarter, so idk.
so like megaman x: command mission
where’s the RPG that was on steam where you play as a pair of hands
http://forums.selectbutton.net/viewtopic.php?t=13056
FYI everyone RPG Maker games run on all sorts of PCs, browsers and Wiis and stuff now https://easyrpg.org/
bumpin this thread to ask for recommendations for my rpg mission, on the basis that probably some of you have played some more weird indie rpgs since 2016 (and probably there are heaps more now) and have some cool opinions iono.
as i’ve mentioned elsewhere, i’ve already played OFF and Hylics, and i’ve plunked around a tiny bit in Yume Nikki, but not enough to develop any kind of opinion on it. i’d like to check out Middens* i reckon, if only for the presentation, and there was some other indie horror rpg trilogy(?) that has been floating around in conversation that i’d like to have a look at.
i’ve had Bat Castle chillin in my library for literal years so i reckon it’s time to crack that bad boy open and give it a look, but yeah if anyone has any new recs or new opinions on old recs i’d love to hear em.
*FAKE EDIT: looks like the person who made Middens also made a game called Gingiva and a new-ish game called Where They Cremate The Roadkill which both look like more of the same (cool).
it’s not suuuper weird but i’m enjoying the ambition and writing of Virgo vs the Zodiac
So like… I want to know your personal cut-off between indie RPG and indie walking sim in RPG clothing as RPG Maker and its kin is often used to produce things along those lines as well. Think along the lines of To The Moon and such.
I would rather never think of To the Moon ever again, thanks
I share the sentiment, but it’s the most well known example of that kinda game I could come up with off the top of my head.
I played through this, it was all right aside maybe from some SMT lore questions I had to look up in order to progress. Some of the systems were pretty exploitable. ; ) Never played a Megaten game before:
shoutout to that dev’s first game Quintessence: The Blighted Venom, which has an extremely funny title screen and opens with a music video made with rmxp events. he learned english from animorphs and cutscene direction from elfen lied. the first minigame is extremely obtuse and if you get stuck on it for like thirty seconds it shows you the url for a solution on a long dead internet forum where i’d post my games when i was twelve and he’d play them. you have to get quintessence off the wayback machine because the wordpress site it’s hosted on got hacked sometime in the last month. i love rpg maker. it owns
i keep thinking about streaming random games off of Games :: rpgmaker.net
the vast vast majority of these have a couple hundred downloads or less and you don’t have to dig very far at all to find weird stuff. i’m pretty sure i’d never run out
okay i selected for funny stuff there but a lot of it is genuinely interesting
relatedly here is a miracle of game preservation
someone who knows japanese and is willing to have some “random encounters” please stream ~FORCE OF SEX~ because no one else has. i absolutely can’t vouch for anything in it. but it’s called ~FORCE OF SEX~. i’ve been thinking about this for months
yeah it’s a good question. i think i personally am more interested in the “traditional” amateur (j)rpg stuff; how people approach the verbs, systems, and framing of rpgs, more than i’m interested in like walking sims (or purely narrative games) that happen to be made in rpg maker.
a really important sub-criteria is sincerity. like i’m sure there are plenty of “hilarious” rpg maker games that mock the genre or turn stuff on its head but like idk i’m way more interested in someone having a real honest go at trying to make something good rather than something “clever”. i’m kinda straw-manning here (although i do feel this way a bit about hylics and what i’ve played of bat castle) but i just have a hunch that this is not an uncommon type of game.
Okay, that cuts off a bunch of stuff I was considering (I generally approach from the opposite “I can’t stand rpg battles but like to see what people do when those are excised”), I’m not sure any of these would meet what you want but it’s the closest I’ve got.
Backspace Bouken is more of a dungeon crawl than a pure rpg, but also it replaces traditional battles with a typing game. At under 3 hours it is short enough to not involve a huge commitment to try out and has some unique little twists on things (you can run out of spaces so whenever you come across a sign you need to sort of suck them all up off of them as a resource), I didn’t think it was tremendous but I did find it interesting to mess around with for a bit.
Cope Island: Adrift is a small scale RPG (I think my first run took at most an hour) that takes some ideas from rogue-likes, the island is always the same and the same enemies are always waiting at the same locations to fight you, but you get two different random weapons at the start of your run/playthrough and have to make through with whatever options they provide you with. You probably need to commit to at least a second playthrough as secrets and different paths will become available to you and you can gain an appreciation for what it is going for. I wasn’t wowed but again I’m a tough vote re: rpg-esque games.
Deep Rune is basically a magic tower take on a side view 2d dungeon crawl, I wrote about it elsewhere here but basically you have full info when it comes to battles (if you see an enemy in your way you know exactly how much damage you will do and absorb if you decide to attack it) but are info-limited in terms of not knowing what is on screens you have yet to visit. It comes down to having to figure out the optimal path through this not randomized world, treating your HP and weapon durability as resources you must carefully manage. I dug it but am not sure it is as replayable as it thinks it is.
Dujanah is one of the walking sim types of this, but I love it so I’ll mention it anyways. At the very least it is very sincere in spite of how abstract and odd everything looks.
I Have Low Stats But My Class Is “Leader”, So I Recruited Everyone I Know To Fight The Dark Lord is a random game names classic, the story is very LOL SO RANDOM and not worth mentioning but mechanically it is a very legit attempt at doing something different. You have a 99 person party with all sorts of spells and affinities/weaknesses (instead of the normal 4 there are 24 including stuff like legal and financial types of damage) and while all 99 characters don’t get a turn before your enemies do picking out the correct attacks out of a massive selection for the several turns you do get before you get attacked is a unique kind of experience that can require legit strategies. It is a bit of a mess and you may need to have a guide open to keep track of who can do what, it is probably one of those too “clever” ones for you but I mention it anyways.
Myth Bearer is a straight Magic Tower-esque experience by the people who made the above mentioned Deep Rune, same concept as that game except from a more traditional overhead view overworld experience.
Heisei pistol show seems like the kind of game people here would like(??), it has strong utena DNA
One of the more gorgeous games ever made and it’s mostly stock rpgmaker assets
I don’t trust myself to do it’s writing justice but it kind of speaks for itself anyway and is rly good. Lots of people like it on backloggd so theres some good writing on it there