I’ve played a lot of Trackmania 2 Valley, perhaps on average every other day for 2 years. I still feel like i’m doing well if i can get within 1 second of the best players over a 45 second track. I find it kind of amazing that i could keep getting better for 2 years, i don’t know how you create a game with that kind of depth.
I really appreciate the “pureness” of the game - one car with no setup, and very quick restarts when you mess up. Most of the time while you play you are actually making a difference to the outcome. It doesn’t matter so much how good you are as you can compete against your own times.
Turbo looks more arcadey, lots of flashing signs and people talking in your ear. It’s kind of weird because the valley scenery looks very similar but then the courses look a lot more rollercoasterish. I’m not a big fan of “stunt parts”, loops and wall drives and jumps and things probably because i’m quite bad at them in Valley. Essentially you go fast in Valley by not skidding, so the handling sounds similar in Turbo’s valley sections.
Does Turbo have track constuction stuff? i guess they wouldn’t discard that… the constant stream of new tracks definitely helped keep my interest, i really love driving a new track for the first time. I get quite bored of the prevalent style of player-made tracks though - fast, flowing, difficult tracks, generally with very little braking. I guess i like novelty more than “flow”.