game features a gossipy charcoal burner 15 out of 10
no fucking combat holy shit I gotta play this
The only battle…is intellectual!!!
mausfanger
since this game doesnt have combat i picked rapscallion. ill make a fight godblessit
in the beginning was the Reference, and the Reference was with God, and the Reference was God
The murder mystery is only act one?! How much game is there?
hell yeah, my favorite detail about the HRE was that landsknechts were exempt from sumptuary laws so they all dressed like peacocks
It’s 20 hours long. You gotta see 25 years of this guy’s life before you’re done!!
it is incredibly frustrating to be asked to suggest a culprit that doesn’t fit with any of my actual conclusions as the player
my money’s on the head nun or the abbot, i really don’t want to land an old woman, the stonemason, the black magick prior or the nun that does the gardening in the shite. arrgh!! my agency!!
unfortunately, you need the barest amount of evidence to suggest someone and both the head nun and the abbot are non-starters in that regard (though I’m convinced the current abbot poisoned the previous abbot)
guessed the string-puller v. early based entirely on who would be placed to know the things they’re prodding about but oh well
two three (!) generations of mausfanger
Is the anchoress the one delivering the cryptic messages? I can’t think of anyone else who would even be able to
sort of!
Played three hours of this tonight and it whips. I love how frequently I get to use dialogue related to my background… I picked logic as a secondary university study and I love how all my logic dialogue makes me sound like an insufferable asshole. In some cases it is very obviously the wrong choice. Delightful!!!
I played a law school dropout/logician/occult guy. Basically allowed to craft the worst possible poster and unleash him on the 16th century. What a game.
I’m a med school dropout who went to work in Italy and LOOOOOOVES books, nature, and logic. The dialogue choices are of course absolutely top notch… they’re always challenging you to navigate socially tense situations and many of the options you get from your background choices feel like escape valves but aren’t actually always that. Players are all cowards, we all love an escape valve option in dialogue, and this game makes even staying silent feel quite dangerous sometimes. I love it
I like that every time I’ve mentioned any of my other background choices it’s been helpful or relevant but working in Poland has led me into at least two conversations where Andreas has excitedly tried to explain a new form of woodcutting he learned in Krakow to people who immediately cut him off mid sentence
Its one of my favorite rpg design trends: character specialization gives you more options, but not necessarily more solutions