first time making a post here!
i’m unsure if this is supposed to go in king of posters or king of development so if i posted in the wrong section, please move this thread! i’d appreciate that, ty.
i’m currently working on a compsci degree but lately, i’ve been spending a lot of my free time attempting to learn unreal engine and trying to understand game development + game design. the biggest issue that i’m facing is…i don’t think i understand how to analyze a game?
one of the problems that i have is definitely taking too much notes / trying to absorb every iota of information: i booted up devil may cry 4 a while back and spent 2 hours writing down notes on the various inputs, settings, UI, etc. before i got to the actual gameplay or aspects of the game that i actually wanted to take notes on. it’s like i have this fear of missing out on parts of the bigger picture when i first attempt to analyze something.
i was hoping that making a topic here and asking other people would help give me more insight on how to approach game analysis, what to look for, etc. also some examples of a great analysis that you read (or sharing your own!) would be really helpful.
wow, that was a lot to read haha. thanks for listening to me, and i appreciate any help! :3