Headphone Games

IDK where exactly else to put this and wasn’t sure if it was worth its own thread,
but i’m playing Link’s Awakening (as part of my recent Zelda Mood) and thinking a lot about good the dungeon design is, and at how effective the soundtrack is, especially in its use of leitmotifs, and while looking for “Link’s Awakening dungeon analysis” i came across this great article that talks about leitmotifs in the dungeon themes!:

It’s my favorite Zelda game, and also one of the first games i remember insisting on playing with headphones in, and those two things are likely connected!!

edit: yeah wow – in particular the way the dungeon themes change motifs after the big plot reveal is so subtly brilliant. This game! MAN!! It’s so GOOD

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