no argument
a rare case of HBFG, but PGFB (play game feel bad)
no argument
a rare case of HBFG, but PGFB (play game feel bad)
ah fuck this is way better
Having played Monster Hunter World for more hours than I care to mention I would argue that releasing a button can induce an equal, if not greater sensation than the act of hitting the button in the first place
oh you said it too but i blanked out when i saw zeroranger and rebooted entirely
yeah but Interact With Button Feel Good is too long
see: momentum throttling in F-Zero GX.
ohno
frugal designers use all the edges of a button, knowing their ancestors managed with only one
ah shoot
the buttons need to feel more good imo, they should have more squish to them, like a stress ball
Melty Blood is HBFG
no
I reject this acronym
Crunch was a terrible tim-ism because it tried to overwrite an already extant use of ‘crunchy’ in tabletop games.
Proprioceptive. The trick a game pulls in your mind.
in my quest to open as many adjectives as I can while gesticulating wildly to describe physical experiences occurring entirely in the brain, I’m willing to let words have multiple definitions
besides, crunch is much more appropriately owned by bone-shattering impact that “sitting down to a spreadsheet”
nah, crunchy works way better for spreadsheet gore than it does for kinesthetics
tbh thought this was gonna be a microswitch appreciation thread
i miss going to the arcade
“This game needs more buttclench moments. I need to feel that clench.”
that’s disgusting