has anyone actually played seiken densetsu 3?

i actually don’t get why people loved secret of mana so much

i found it really garish to look at and more mashy than playable game

the same reason we liked any rpg in the pre-broadband era: it was a long anime that you didn’t have to spend hundreds of dollars buying on tape

sd3 had the added bonus of being a “lost classic” that was given to us all at just the right exact time

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Atmosphere, great music, giant mishmash of ideas an environments and messages, mushy combat that never bothered me too much.

I played through it in Japanese about 4 years ago and had a real good time with it.

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The music is catchy, I think the game looks nice enough, and I have fond memories of playing it with a friend (multiplayer JRPGs are rare!)

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it was pretty much the only snes jrpg that released in pal land and had any marketing

plus yeah it does have some nice music and it’s fun to watch speedrunners breaking the thing over their knee

Anyway let us savour some choice cuts, featuring That Motherfucking Snare

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dude, the pipes.

this was my favorite track in the game, easily

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I still don’t get why anyone would choose Secret of Mana over Secret of Evermore when the latter has at least three different ways for glitches to permanently block your progress.

A friend and I played SD3 years ago and it was good. I mostly remember the final bosses, and all of them – especially the dragon – seemed to take the longest time of any SNES/SuFam final bosses to defeat. You also have an opportunity to battle a Rabite that is probably the most powerful enemy in the entire series.

Also the environment art is incredibly great

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Wait, Secret of Evermore has three different ways to glitch yourself to unplayability?

Nice. I knew I loved that game for a reason.

Seriously it’s the best.

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Secret of Evermore felt like a more clunky rendition of Secret of Mana. My brother played it to completion, I think? I never bothered with it for more than an hour or so, it just never clicked with me.

SoM and SD3 came at that perfect time when I was discovering SNES rpgs and had a lot of time on my hands.

Speedo from this year, contains some neat exploits - attack cancelling, menu juggling, stat limit breaking

Also confirms that this is a pretty but ultimately rather staid vidcon

This was the the perfect sleepover game, better than SoM because characters weren’t stuck in rigidly defined roles. I haven’t tried it, but it seems like it would just be sad to play solo.

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“Secret of Mana 2” got me and my middle school lunch table so damn hype. I’m struggling to find the Nintendo Power issue where it was talked about towards the back, in whatever the “coming soon/from Japan” was called. I think an image of the crab boss was used and I remember the detail/color caught me.

After the strangeness of Earthbound, Evermore was neat, but a far cry from the more colorful fantastic action jrpg stuff we wanted (then).

My experience with SD3 was much like those described above around 2000. Among the first things that drew me into emulation and fan translations. I played about 75% through it on a friend’s computer in like '01, never finished. [quote=“Broco, post:19, topic:3398”]
I’ve tried playing it multiple times but always felt this joyless tedium after a few hours.
[/quote]

This, it was nice to look at and have more options/paths, the gameplay and storyline didn’t keep traction with me though. With my own setup at the time I might’ve felt compelled to finish.

Gotta love that Katsuya Terada art. The naga-thing from SoM is kinda my default for the creature, even before FFIV Lamias and the Chrono Trigger ones.

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This was definitely a “stop playing just listen with your friend a while” type jam

Robo’s Theme was also a hit in that category.

The guys who did the Owlboy graphics had big love for this thing, that I will swear

I only played it for about an hour or so. I could never get it to work right back in the day on emulation. Seemed cool, don’t know if I could go back to it now.

Was I the only one who had trouble getting this thing to run correctly on ZSNES when I was a young and not savvy lad?

Also, being still fresh to the forum. Is SB pro Secret of Evermore? Loved that game.

I really didnt like anything with my time with Evermore.

Reasons why Evermore is good:

  • Phenomenal ambient sound design / soundtrack
  • A giant desert that takes a disturbingly long time to cross by foot
  • You can press the Action Button in suspicious nooks and pick up stuff
  • A medieval segment that feels like it’s a hack of a game that doesn’t exist
  • You’ll probably only ever find like a quarter of the possible alchemy spells
  • An open-air market with a big dumb complex trade system that you can ignore
  • All of the bosses are inexplicable goofballs, like a rat named Verminator who just sits on a crate
  • Mostly the soundtrack
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I played through SoM on release with my parents and they still talk about that game. We was really looking forward to this when it was first getting previewed. I remember reading in EGM2 or something that it was only 2 player rather than 3, and that softened the blow a bit when it never hit the U.S.

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SoE is an incredible, incredible experience. everyone should play it all the way through and then just listen to the soundtrack for the rest of their lives because it is god-tier

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