[h4ck3d] Watch the watchers in Watch_dogz (#1)





*disclaimer:
the events shown in this thread might not exactly portray events that took place in the game near-future chicago, but that’s what you’ve (hopefully) come to expect.

Spoilers ahead.





so, after all the bits have settled, the verdict nobody asked for:
Was it good, was it fun?

My answer is, after some consideration,
#hell yes.

Ignoring the fact that h4cking g1rl was a traitor and the REAL villain was some mafia boss that harks back to a long line of shady mafia bosses there are, and after getting a game full of hints at the troubled past that chicago has had with cops&bad guys, followed up by buddy-turned-traitor finale, it turned out to be a pretty meh’ish climax.


As you might not have realized due to my wonderful creative storytelling, that perceived lukewarm climax was preceded by the tru highlight of the game, defalts party you could crash (and lord knows i did), followed up by a fancy car chase, and subsequent, unfortunate & sudden departure of defalt from the realm what we call “life”.

Even though the game pulled out all the stops in a pretty cool (and chaotic) mission following defalts premature departure, where the city is (really) h4cked (not making this up!

you see? you see?!) and cops are on your tail all the time
(hmmm I somehow remember this mission being set at night, which added to the drama … but, for once, i didn’t have to redo this mission. Because you had to do drivin’, and that’s my hometurf #yoBuddy), it somehow did feel like catching defalt was the real deal, followed up by some “cleaning up” duties.

I guess this feeling has been fostered by my expectations of the game being all

instead of part-time-shootman-game.
But after more than a week passed, I still remember the defalt chase mission, and think that it was ending on a high note there, so I kinda think of the game ending that way and am pretty cool w/ it.





So. With the next, new hacking adventure around the corner (#dogs2, 17ish november), set in San Fran (SF-fanboy that I am, I wholeheartedly bloodpotion this decision), I am pretty stoked for it playing on a new map, and seeing how it changes the gameplay will be interesting.
e.g. I expect that the lack of numerous bridges that (faux) chicago provided will change how you are dealing with pesky cops. The topology of the whole place (famous san fran downhill Bullit-action & all) already “feels” different enough for me to be interested to seeing what ubi can bring to the table in terms of gameplay elements that feel new/aren’t already well established in part 1.

Cannot imagine there not being a few stabs at silicon valley et al, and with some rumoured support from Driver:SF dev team in terms of driving physics, I am quite excited for some changes as well there.

so tl;dr:

part 1==good;
assert (part2 == better);

return WHEN_WATCHDOGZ2_IS_OUT;

1 Like