Adjusted round loss bonuses with the goal of reducing a negative feedback loop following streaks of losses.
Round loss bonuses are now based on the count of a team’s round losses. The count increases by one after every loss, and decreases by one after every win (minimum 0).
With 0 Losses: $1400
With 1 Loss: $1900
With 2 Losses: $2400
With 3 Losses: $2900
With 4+ Losses: $3400
Previously, a win would reset the round loss bonus. Now, a win reduces the loss counter by one.
Teams still begin the half with a loss count of 1.
This is enabled by default and can be controlled using the mp_consecutive_loss_aversion server setting.
The round loss bonus is still limited to mp_consecutive_loss_max multiplied by cash_team_winner_bonus_consecutive_rounds.
Added flashbang assists for players who successfully flash an enemy which then gets killed by another player. Players who threw the flashbang will get an assist callout in the death notice. However if another player inflicted >40 damage to the victim for the assist, the flashbang assist player will not get the callout.
Now that players have had an opportunity to learn to love the AUG, returning the weapon to its original price of $3300.
The M4A1-S now holds 25 bullets in the magazine, and has 75 in reserve.
Price reduction for some shotguns: Nova ($1050), Sawed-Off ($1100), Mag7 ($1300).
Nova penetration increased to 1.
Sawed-Off range increased to 1400.
Single shell shotguns in the middle of their reload sequence will no longer automatically continue to reload after a player holsters and deploys them.
talk about a big ol rules change!