Sure. It’s still hard to hear ‘[…] Quake […] skin […]’ and not confuse it with a Quake skin! I appreciate the clarifications, I’m learning heaps.
I think they used Alias PowerAnimator, hence why the actor entities were called ‘alias models’ in the code. Pretty sure it had IK/rigging support in 1995, here’s some bones from 1997:
uh 90s demo/sales reels for 3d modeling software is a goldmine of the grotesque.