Grotesque videogames

Sure. It’s still hard to hear ‘[…] Quake […] skin […]’ and not confuse it with a Quake skin! I appreciate the clarifications, I’m learning heaps.

I think they used Alias PowerAnimator, hence why the actor entities were called ‘alias models’ in the code. Pretty sure it had IK/rigging support in 1995, here’s some bones from 1997:

2019-10-03%2014_18_16-Alias_wavefront%20PowerAnimator%20in%20Game%20Production%20(1997)%20-%20YouTube

uh 90s demo/sales reels for 3d modeling software is a goldmine of the grotesque.

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