Ghost Dog: The Way of the Samurai

Some pictures.

Very standard GAAS equipment mechanics. Weapons, accessory, and ninja tools that have gear score, rarities, stat boosts, and perks. You can also re-roll equipment stats, rarity, and perks. That costs a special resource of course, but there’s no micro-transactions so it’s more for time gating and pacing your growth. Most equipment seems to be equippable by all classes so you can generally raise every class to your current gear score cap together, but they rank up individually and ranks are needed to unlock new techniques on a class’s skill tree.



Skill trees exist for each class. The bottom three rows force you to elect one skill per row, so I guess Builds can be a thing.

The Assassin can unlock the ultimate ninja technique and Super Assassinate people.

Lots of cosmetics for each class. All of these are unlocked by accomplishing specific feats, like getting a certain number of headshots with the Hunter or finding some collectibles in some missions.

There are lots of feats/challenges that unlock cosmetics for each class.

Mission selection. There are I think 9 story missions, 4 survival maps, 3 raids (which aren’t unlocked yet), and 2 weekly Nightmare stages. Difficulties levels seem to change the levels a great amount, so that’s good. You need to have the minimum gear score to play higher difficulties. Nightmare Weeklies also seem to give you a score at the end and there are leaderboards for each one.



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