Ghost Dog: The Way of the Samurai

Co-op melee fights that scale from solo encounters seem like one of the under-solved problems for making this work; Ghost of Tsushima explicitly builds off a lot of the Shadow of Mordor systems which have very strict numbers of AIs able to fight at once, limiting the difference between small and large encounters. Presumably the new enemy types with their area-effecting attacks break the difference and allow players to help each other?