Ghost Dog: The Way of the Samurai

The refrain of memorializing your activities in a game is something I feel open world games have been attempting for a long time (“every gun will have a story”) but I wonder if there are better ways to represent the player experience than with something as small as a handful of words. That sounds like a perpetually limited implementation because you can only write/generate so many words with finite meanings in a game but there is no way to know what exactly about an experience any particular player values.

In a way, I wonder if all the loot games that give you monster/dungeon themed weapons and armor are pulling at a similar sentiment. I am more able to attach the visual of a Monster Hunter monster’s scales and teeth on my new weapon to my memories of fighting those monsters than I am of GoT’s haiku and their viewpoints or a lore-themed equipment description and whatever the heck you did to get that equipment.


In The Last of Us 3 every enemy will have a name and you can retrieve every bullet you kill an enemy with, which will be permanently engraved with the victim’s name, the names of their immediate family, where they got hit, and how many days they were away from retirement.

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