Gotcha, yeah that was some of the context I was missing. I still appreciate the game on other axes so it didn’t like ruin my enjoyment of it or anything, was just a little frustrating in the moment. I think I went in with an assumption that the puzzles would be easier than they actually were. (Not that they’re super hard either. The things I missed largely feel like my failings, so they’re either logical or at least seem that way in retrospect).
I’ve only played Forgotten and Subserial Network but based off of those I’m inclined to recommend everything aether interactive has done
Forgotten rules, that it holds onto its goals and purpose while being so effortlessly cool is wonderful
Beat the second half of Lost Pig without hints and had a better time! Cute game.
I’ve moved on to Eat Me which is delightfully bizarre.
I hope you like it! Groover’s section in Cragne Manor was by far the most ghastly. I should get back to my playthrough so I can page Daphny when I get there.
Yeah, I’m liking it so far. 3/6 points, still sussing out how to get the rest. The writing is gleefully bleak.
Beat Eat Me needing only one external hint for the whole game. I think I got lucky in figuring out the clues for some of them. I like the Scriptorium writings as a vehicle for clues, since you needed to already know some details to make sense of them. I still have a hard time picturing the topology of rooms in an IF game so any puzzle that forces me to think about that I get stuck on..
Playing Metamorphoses now. Only a few rooms in but it’s already very intriguing. These have all been very approachable after getting my IF legs. Feels odd that I was having trouble with it before. I think my expectations, or lack thereof, made them feel more uninviting than they actually are.
draw simple box and line maps. This won’t help you with a zork-style maze but they’re practical for most IF
for example
Heck, if you’re a certain kind of person (me if I’m playing a very complicated puzzle IF), you can keep a twine file open while playing some IF where you map the world as you play
I hadn’t heard of this! that’s cool
So some folks from the Cragne Manor slack were discussing possible follow-ups, and lo, one is materializing as we speak: The Interactive Fiction Advent Calendar, which celebrates the 20-year anniversary of Planescape: Torment by having folks build something in the spirit of Planescape in whatever browser-compatible system they prefer. Rooms must be finished by November 12. Seems like this could be fun! I’m signing up today.
This is good in a way that I don’t think is possible in a more graphical medium
Some good games on this list; I particularly enjoyed Rematch back in my college days. I should revisit these if work ever slows down again.